Prev: Re: [DS2] Engineering vehicles Next: Re: [FT] Vectorized K-guns

Re: [FT] GZF - XML [x-list]

From: "Alan and Carmel Brain" <aebrain@d...>
Date: Sat, 9 Dec 2000 17:35:08 +1100
Subject: Re: [FT] GZF - XML [x-list]

From: "Bell, Brian K" <Brian_Bell@dscc.dla.mil>

> I have been toying with the idea of trying to implement 
> an XML standard (for use within FTSR), but have not 
> delved into it too much.
> 
> As I am not an expert on XML, I would appreciate additional
participants.

I am. Also Java, and JDOM/SAX interfaces between the two.
Interested?
From - Wed Dec 13 16:38:40 2000
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From: "bif smith" <bif@bifsmith.fsnet.co.uk>
To: "full thrust" <gzg-l@csua.berkeley.edu>
Subject: Re[FT}Vectorized k-guns
Date: Sat, 9 Dec 2000 11:51:04 -0000
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Tom Barclay was mentioning about vectors and k-guns, and if it was slow
(relitivly) round, the velocity of the ship would add/subtract damage to
the
k-gun round. My take is that the k-gun rounds are a fast (c fractional)
velocity weapon due to the facts that-
A-cannot be intercepted by pds (i.e. too fast)
B-requires no mass for ammo (meaning the rounds are very small)
C-If they were large weapons, you could see the "twitch" as the KV ship
expelled its rounds, and a small maneuver to alter your vector would
cause a
miss.
Also, consider how much a cl6 k-gun masses, and compair it to the mass
of
present day railguns, and the velocities now being accheaved. Due to the
range being the same for all k-guns, and it`s stated that the limiting
factor to hitting is the targeting solution from the computers, the
velcities from the barrel of the k-gun must be equal for all classes of
k-gun. If not, a cl.6 firing the same round as a cl.1 k-gun, would have
to
fire the round quicker for more damage. With the same targeting
solutions,
the rounds chance of hitting would be increased, and therefore it`s
range.
I hope you understan my reasoning (or is that rambling?).

BIF
"yorkshire born,yorkshire bred,
strong in arms, thick in head"
From - Wed Dec 13 16:38:40 2000
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From: "bif smith" <bif@bifsmith.fsnet.co.uk>
To: "full thrust" <gzg-l@csua.berkeley.edu>
Subject: Re[ds2]handling interface vehicle design
Date: Sat, 9 Dec 2000 12:04:31 -0000
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This subject brings up the scale difference between FT and DS. In the MT
suppliment, the example given for interface landers on the troopship
gave
them a mass of 4 each (400 tonnes). I did work out, from the MT stats in
the
book, that 1 size level in DS is equal to 8 tonnes.

Anybody care to work out DS stats for a size level 50 vehicle? I think
the
large interface landers sould be constructed using FT rules, and small
landers (size 7 or less) using DS rules. After all, a FT mass 3 landing
bay
(2 mass for vehicles), could carry *roughly* 4 size 7 DS landers.

BIF
"yorkshire born,yorkshire bred,
strong in arms, thick in head"

Prev: Re: [DS2] Engineering vehicles Next: Re: [FT] Vectorized K-guns