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Re: 1st CanAm

From: "Pat Connaughton" <patconnaughton@e...>
Date: Thu, 7 Dec 2000 14:22:02 -0600
Subject: Re: 1st CanAm

A quick comment, our group tried out a simultaneous fire and damage
format
recently and the upshot was to have a very quick and decisive couple of
combat
turns preceeded by a number of sniping and maneuvering and then followed
by a couple of "run away!" turns. It was quick and fun but felt a little
different.
Tactics and ship usage would need to be re-evaluated in light of such
changes. Any comments?

Please advise
Thanks
Pat Connaughton
e-mail - patconnaughton@earthlink.net
homepage - www.home.earthink.net/~patconnaughton
ICQ # 2535086
"but I am one with the dark side..
Come my friend, let your anger at the disgraced Mac and fragmented UNIX
platforms feed your hatred - Let the darkness in..."

----- Original Message -----
From: Laserlight <laserlight@quixnet.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, November 30, 2000 10:10 AM
Subject: 1st CanAm

> As GZGECC registration rolls around, our thoughts turn to the Prestige
> and Glory that Four Victors will win.  One of the ideas for speeding
> play, you will recall, was to designate 1st round, 2nd round, 3rd
> round targets and have all damage from each round be simultaneous.
> However, no one has sent me playtest reports on how well the idea
> worked.  I'm waiting....
>
>
> Alternate idea: designate 20% of your NPV (ie 300pts/player) as
> "superior" ships, which fire in 1st round; 50% would be normal ships
> and fire in second round; 30% would fire in third round.  These
> ratings would be permanent, ie you wouldn't get another "superior"
> just because you lost one.  This would avoid the time and mental
> anguish needed to place fire control markers.  First tier ships should
> also get a couple extra DCP, while third tier should lose a couple.
>
>
>
>
From - Wed Dec 13 16:38:19 2000
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From: "Chris DeBoe" <LASERLIGHT@QUIXNET.NET>
To: <gzg-l@csua.berkeley.edu>
References: <4.2.2.20001130112045.00a3bd40@pop.hba.marine.csiro.au>
<000d01c05a9d$cfb6c180$1cee1a3f@pavilion>
<001d01c05ae8$0caab340$a2fb0e3f@pavilion>
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Subject: Re: 1st CanAm
Date: Thu, 7 Dec 2000 17:36:40 -0500
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"Quick" is what I'm hoping for.  Please send the details as to how you
worked it

----- Original Message -----
From: "Pat Connaughton" <patconnaughton@earthlink.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, December 07, 2000 3:22 PM
Subject: Re: 1st CanAm

> A quick comment, our group tried out a simultaneous fire and damage
format
> recently and the upshot was to have a very quick and decisive couple
of
> combat
> turns preceeded by a number of sniping and maneuvering and then
followed
> by a couple of "run away!" turns. It was quick and fun but felt a
little
> different.
> Tactics and ship usage would need to be re-evaluated in light of such
> changes. Any comments?
>
> Please advise
> Thanks
> Pat Connaughton
> e-mail - patconnaughton@earthlink.net
> homepage - www.home.earthink.net/~patconnaughton
> ICQ # 2535086
> "but I am one with the dark side..
> Come my friend, let your anger at the disgraced Mac and fragmented
UNIX
> platforms feed your hatred - Let the darkness in..."
>
> ----- Original Message -----
> From: Laserlight <laserlight@quixnet.net>
> To: <gzg-l@csua.berkeley.edu>
> Sent: Thursday, November 30, 2000 10:10 AM
> Subject: 1st CanAm
>
>
> > As GZGECC registration rolls around, our thoughts turn to the
Prestige
> > and Glory that Four Victors will win.  One of the ideas for speeding
> > play, you will recall, was to designate 1st round, 2nd round, 3rd
> > round targets and have all damage from each round be simultaneous.
> > However, no one has sent me playtest reports on how well the idea
> > worked.  I'm waiting....
> >
> >
> > Alternate idea: designate 20% of your NPV (ie 300pts/player) as
> > "superior" ships, which fire in 1st round; 50% would be normal ships
> > and fire in second round; 30% would fire in third round.  These
> > ratings would be permanent, ie you wouldn't get another "superior"
> > just because you lost one.	This would avoid the time and mental
> > anguish needed to place fire control markers.  First tier ships
should
> > also get a couple extra DCP, while third tier should lose a couple.
> >
> >
> >
> >
>
>
From - Wed Dec 13 16:38:20 2000
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From: "Pat Connaughton" <patconnaughton@earthlink.net>
To: <gzg-l@csua.berkeley.edu>
References: <3A10920A.56B486CE@clark.net>
Subject: SML & SML ER Question
Date: Thu, 7 Dec 2000 16:39:23 -0600
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According to Canon (FT FB#1) SML can move up to 24" in their
missile attack mode (non-vector movement). ER Salvo Missiles
recieve an additional turn of movement? Yes?

If so, how much movement?

Please advise
Thanks

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