Re: Building 'unusual' starships
From: KH.Ranitzsch@t... (Ranitzsch, Karl Heinz)
Date: Fri, 1 Dec 2000 19:56:16 +0100
Subject: Re: Building 'unusual' starships
> I took a similar approach for my saucer fleet, but using
> o Wooden buttons in various sizes, and a wooden yo-yo kit,
> for the main body. (I filled the holes with a bit of
> epoxy putty, then sanded.)
> o "acrylic cabochons" and "acrylic faceted gems" in various sizes
> (1, 3, 5, 7 mm, I think) for sensor & weapon pods.
> For engine pods (to provide a directionality for gaming), I used
> gun turrets from an old (and incomplete) 14"-long SDF-1 model.
I also have some 'saucer' spacehips made from glitzy fancy buttons. With
the
right kind of buttons, you need to do little more than mount them on a
base.
Trouble is, the bigger ones can cost as much as a spaceship mini.
Greetings
Karl Heinz
From - Mon Dec 04 11:29:36 2000
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From: Michael Llaneza <imperialdispatches@yahoo.com>
Subject: Re: [OT] Starship Troopers
To: gzg-l@csua.berkeley.edu
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--- Jesse Casey <jessecasey@netzero.net> wrote:
> GAMES
> Humanity battled the bugs in Robert Heinlein's novel and Paul
Verhoeven's
> film, and now it's time for gamers to become "Starship Troopers"
themselves
> on their PCs.
>
> http://www.scifiweekly.com/issue188/games.html
>
Definitely try the demo before purchasing. It's an ok realtime
squad-level
game, with nice graphics and lots of bugs (the kind you shoot). There
are a few
'issues' with things like facing of formations (but maybe with the
actual
manual I'd find something I missed). I may pick up a copy, but not til
it drops
to about $30.
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From: "Barclay, Tom" <tomb@bitheads.com>
To: "Gzg Digest (E-mail)" <GZG-L@csua.berkeley.edu>
Subject: [FT] Defsats - next question
Date: Fri, 1 Dec 2000 16:30:50 -0500
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Q1: Efficient vs. Inefficient builds... what is legal and how would you
do
it?
Defsat Design 101:
Do you
A) Build with Thrust 0 (only able to orbit) but presume this allows you
to
pick any facing at the start of turn in orders, thus build 1 arc weapons
(thus making a very nasty weapons platform)
B) Build with Thrust 0 (assume you can't voluntarily rotate) and build
with
multi-arc weapons or 360 weapons
C) Build with Thrust 1 (only use to rotate though....) and build with
single
arc weapons
Following on to this strain of thought.... how fast would these babies
rotate if no thrust was applied? Could they constantly keep the same arc
out
from the planet (ie Front arc always directly away from the planet)?
You can pack a lot of firepower in a mass 40 defense station with no
engine
and the ability to limit its required arcs.
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