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Re: Sci-Fi Crossover after action report

From: "shogakusha" <shogakusha@g...>
Date: Wed, 29 Nov 2000 22:03:23 -0600
Subject: Re: Sci-Fi Crossover after action report

Yes, but in a campaign, they'd be dirt cheap, and they are as
maneuvarable(sp?) as hell.
shogakusha

There is only one objective truth, I experience now.
However, do not let his lead you to believe that because
all other truths are subjective, that they are false. Rather
accept that they are as real as the world outside of your
mind, entirely unknowable, completely unprovable.
----- Original Message -----
From: "John Leary" <john_t_leary@yahoo.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Tuesday, November 28, 2000 10:22 PM
Subject: Re: Sci-Fi Crossover after action report

>
> --- Mike Stanczyk <stanczyk@pcisys.net> wrote:
> ...
> > We didn't use the morale rules because I wasn't sure
> > how to apply them to a
> > Star Wars game.  The setup suggested that the rebels
> > were sending desperate
> > pilots.  Should have used a modifer on the morale
> > check.  Live and learn.
> >
> > Mike
> >
>      I have been trying to devise rules for
> most of the standard popular sci-fi shows,
> Starwars, B5, BG, ect..
> Tie fighters are scrapings off the bottom
> of the barrel, as far a capability goes.
>
> Bye for now,
> John L.

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