Prev: Re: Dirtside Question: Zero or low G combat Next: Re: Sci-Fi Crossover after action report

[SG2]IAVRs and RRs

From: "Barclay, Tom" <tomb@b...>
Date: Mon, 27 Nov 2000 14:26:56 -0500
Subject: [SG2]IAVRs and RRs

Oerjan wrote: <my replies are indicated with [Tomb]

>>Example: LAW-80, RPG-18, M-72, Armburst, Panzerfaust
>
>Armbrust, right?  I keep calling it "Armburst" also, but I think it's
>actually the other spelling.

Yes, Armbrust (means "crossbow"). "Armburst" sounds rather painful for
the shooter <g>

[Tomb] All these years I've had this wrong. :( 

The WW2 Panzerfaust fits into this category; the modern Panzerfaust 3
is more a specialist support weapon like the CG. In its tactical use, I
mean - technically it's quite different from the CG.

[Tomb] I was thinking of the WW2 version. 
 
>>RR: ?
>>Example: Bazooka, Carl Gustav, Panzershreck

The Panzerfaust 3 and RPG-7 fit in here as well. OK, technically none
of Bazooka, Panzerschreck or Panzerfaust 3 is a "recoilless rifle" -
the first two are smoothbore rocket launchers, the latter a Davis Gun
(also smoothbore IIRC), rather than rifled recoilless guns. Not sure
about the RPG-7 - it's a recoilless gun like the CG, but IIRC it's a
smoothbore as well. The CG is a rifled recoilless gun, thus "recoilless
rifle".

[Tomb] Ah, but what would you call the PIAT? 

All of the above weapons are reusable* shoulder-launched
anti-tank/support weapons with little or no recoil (regardless of the
physical principle which negates the recoil) which can fire many
different types of ammo - HEAT, HE, bunker-busters, smoke, illum. and
so on.

Unfortunately I don't think there's any spiffy acronym covering these
weapons without also covering a lot of disposable (IAVR-style) ones :-(

[Tomb] Hence MAW - Medium Antiarmour Weapon ? 

>>Ammo: Typically ? - How many Carl G rounds would a two man det
>>carry? Maybe	8?

For today's CG, no more than 9 rounds. The loader can carry 4 in his
backpack and 2 in each hand, and the gunner can have one in the weapon.
Not that running around with a loaded CG is *allowed* (except possibly
in Brazil), but in a real fight soldiers are likely to do it anyway :-/

[Tomb] No rounds for the gunner? Slacker.... ;) 

>>I was wondering how people handled MAWs in SG2.

Hm? Working mostly with infantry weapons I read the acronym "MAW" as
"Multipurpose Assault Weapon", ie. something designed primarily to take
out bunkers and buildings but with at least some effect against (light)
armoured vehicles. From your suggested stats I guess that you're
thinking of something else, though?

[Tomb] Medium Antiarmour Weapon - Recoilless Rifles, Man Portable.  

>>I thought perhaps use the 12" range ands of vehicle mounted >>weapons
(or a doubled range bands like a sniper if using quality >>rangebands)?
Impact 2D8* (if you don't mind throwing in non->>standard impact,
otherwise D12*). FP D10 (better sights than most >>IAVRs).

Um... at the moment all IAVRs have FP D10 already, so FP D10 can't be
"better sights than most IAVRs".

[Tomb] I have at least one reference to D8 Firepower - can't recall if
it is
the QR card or the text in the book - one of the two says D8 in my
version.
D10 or D8 - I just use different values to vary the weapons a bit. I'm
sure
D10 is the value that both of these references should indicate. 

>I go with range based upon crew quality.  I don't use it as a guided
>system (though a future version certainly could be) and the sighting
>mechanism I assume being closer to those on IAVR-type weapons >than
vehicle-mounted systems or GMS launchers.  Though some of >the
MAW-category weapons do have spotting rifles, while none of the
>IAVR=types do, IIRC.

Um. Tom explicitly included the LAW-80 in his IAVR category, and it
certainly has a spotting rifle... not that I'd equate a spotting rifle
with vehicle-quality FC, of course :-/

[Tomb] I wonder how much accuracy the five shot spotter rifle on the
LAW-80
actually adds. It certainly highlights you to any infantry if it fires
tracer...

[Tomb] What I wondered specifically was how people handled the impact
and
range of an RR. As I understand it, these weapons have longer range and
better sights than most IAVR systems (today) and therefore they need
some
range boost - either 12" range bands, or 2x range bands like snipers
have...
or maybe 1.5x range bands... and they might or might not need a bigger
impact than D12*. This was what I was after... how do RRs in the real
world
compare to IAVRs in range/penetration/damage terms - this was an area I
thought Oerjan was uniquely qualified to address because he is a
ballistics
missile bomb rocket boom thingie guru....

------------------------------------------
Thomas R. S. Barclay
Voice: (613) 722-3232 ext 349
e-mail: tomb@bitheads.com

Do not go where the path may lead, 
go instead where there is no path 
and leave a trail.
Ralph Waldo Emerson (1803-1882)  
------------------------------------------

Prev: Re: Dirtside Question: Zero or low G combat Next: Re: Sci-Fi Crossover after action report