Re: [SG2] close assault: more of the same
From: Allan Goodall <awg@s...>
Date: Fri, 17 Nov 2000 23:24:01 -0500
Subject: Re: [SG2] close assault: more of the same
On Fri, 17 Nov 2000 22:30:12 -0500, "Barclay, Tom" <tomb@bitheads.com>
wrote:
>So, I will probably try this:
>make check to initiate CA
>roll movement
>if reaction fire opportunity, allow defender to attempt it depending on
>suppressions
>roll more movement if required
>if close assault does not reach you, your activation is not consumed
>if you fight a close assault, one side will withdraw 1 combat move.
>The other side may pursue with a test (1 combat move)
>Perhaps another CA is fought.
Ummm... Did you see my comments earlier tonight? Because as I read the
rules,
this would be a house rule as it conflicts with SG2 as written.
Not that that is necessarily a bad thing, but I thought I'd mention it.
Allan Goodall awg@sympatico.ca
Goodall's Grotto: http://www.vex.net/~agoodall
"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things
always go bad." - Kyle Baker, "You Are Here"