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RE: [FT] Salvo Missile Range + Plasma Bolt question

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Tue, 7 Nov 2000 22:39:01 +0100
Subject: RE: [FT] Salvo Missile Range + Plasma Bolt question

Peter Mancini  wrote:

>>The fixed range from the ship's initial location is not the most
realistic
>>but it works.  If inertia is added to SMs, then we better add it to
fighter
>>movement and fighter launches, and additional problems will then
>>show up.
> 
>Ah, the age old problem of Game vs. Simulation.  Clearly the rules are

>unrealistic and at extremes give bad results.	

Exactly.

>On the other hand, at low speeds the game plays quickly and the
>results are not too badly skewed.

IME; the speed (in Vector) where the results start getting noticably
skewed is about 6 mu/turn. That's not particularly fast even in
slow-flying gaming groups.
 
>The balance problem can be solved by observing the advanced rules
>concerning sensors from FT.

Not without some extra house rules added, no. There is nothing in those
rules which prevent you from shooting at unidentified bogies - you know
*where* they are, you just don't know *what* they are...

But the general idea is right; better sensor rules can reduce the
problem a fair bit. Can't remove them completely, though.

Regards,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

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