[DS2] net software Q
From: "Barclay, Tom" <tomb@b...>
Date: Mon, 16 Oct 2000 11:45:46 -0400
Subject: [DS2] net software Q
I've seen two totally wonderful online shipyards for FB (used them both,
very happily). I wondered if someone had done an online DS2 vehicle
designer
as a Java applet?
Has anyone thought about the incongruities between SG2 and DS2 and how
to
resolve them in terms of the vehicle design rules?
example:
- SG2 rules buy spaces for troops "by the troop" and DS2 does it
"by
the element"
which leads to a valid SG2 design not being valid under DS2 (IFV
that carries a
2 man GMS team and a 4 man rifle team for example in 6 cap
points
would require
8 cap points in DS2 - due to the fact all elements are
considered to
take 4 pts).
- I believe there are different size class limitations on some
of
the weapon systems IIRC
- SG2 I think limits you to max wpn class = class of vehicle and
I
don't think DS2 does
Now, I could have misremembered some of these (I need to scan both books
to
come up with
a list of incongruities) but I'd like to see a designer software engine
that
addresses these and produces designs that function well in both systems.
Tom