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[DS2] net software Q

From: "Barclay, Tom" <tomb@b...>
Date: Mon, 16 Oct 2000 11:45:46 -0400
Subject: [DS2] net software Q

I've seen two totally wonderful online shipyards for FB (used them both,
very happily). I wondered if someone had done an online DS2 vehicle
designer
as a Java applet? 

Has anyone thought about the incongruities between SG2 and DS2 and how
to
resolve them in terms of the vehicle design rules? 

	example:
	- SG2 rules buy spaces for troops "by the troop" and DS2 does it
"by
the element"
	which leads to a valid SG2 design not being valid under DS2 (IFV
that carries a
	2 man GMS team and a 4 man rifle team for example in 6 cap
points
would require
	8 cap points in DS2 - due to the fact all elements are
considered to
take 4 pts). 
	- I believe there are different size class limitations on some
of
the weapon systems IIRC
	- SG2 I think limits you to max wpn class = class of vehicle and
I
don't think DS2 does

Now, I could have misremembered some of these (I need to scan both books
to
come up with 
a list of incongruities) but I'd like to see a designer software engine
that
addresses these and produces designs that function well in both systems. 

Tom

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