Re: [FT] various subsystems
From: Jon Davis <davisje@n...>
Date: Sun, 24 Sep 2000 03:53:51 -0400
Subject: Re: [FT] various subsystems
"Barclay, Tom" wrote:
> The first I call (after the CarWars inspiration)
> component armour. Which is to say, rather than
> general superstructure armour, particular armour
> for a particular subsystem.
>
> I see two ways to implement such a system. Either can be
> represented by surrounding the system on the SSD with
> a set of concentric boxes (ie basically a double border)
> which has a number beside it indicating the level.
>
> In the 1st method, the number written beside the box
> indicates how many "extra hits" that system can take
> before going out of operation.
Shades of Star Fleet Battles. A ship SSD could begin to look
like a SFB or B5W sheet. Not too practical.
> In the 2nd method, the number represents a concept akin
> to screen mechanics. For each level of armour, a
> threshold roll is modified by -1 to the die roll. This
> means that if the ship is thresholding on a six, the
> 1 lvl component armoured system doesn't need to check.
> If the ship is making the 5+ threshold, the system
> checks on a six.
The core systems have a similar mechanic with a deferred
threshold check. Checking at 7+, 6+, and 5+ respectively for
each damage row.
Typical systems of choice would be a fire control, screen,
and drives. Double the mass and point cost for an hardened
system. (Making armored drives VERY expensive...)
Would these systems be immune from needle beam attacks?
Jon