Re: UNSC fleet carrier design
From: Nyrath the nearly wise <nyrath@c...>
Date: Fri, 22 Sep 2000 19:42:56 -0400
Subject: Re: UNSC fleet carrier design
Mark Kochte wrote:
> I was thinking more along the lines of how Charles has a built-in
> 'restriction' for coming up with designs which represent all visible
> weapon systems on a given mini; for fun I had tried to do that with
> Superior's SW Terran force, and quickly had a heavy cruiser out of
> a destroyer. :-) I believe Dean/Star Ranger tried to do something
> similar for his PBeM scenarios before he noticed the bristling array
> of weapons UNDERNEATH each model! :-)
Heh. Reminds me of the venerable game STELLAR WARS
by Bruce Loren Miller (1977)
In it, you take your miniatures, and design ships
that correspond to each miniature. All ship systems
take up so many build points.
How do you determine how many build points a given
miniature has? Why, you determine how many cubic
millimeters the miniature takes up!
The back of the rulebook has the formula for determining
the volume of cubes, cylinders, cones, etc.
You approximate your miniature in terms of these, and
calculate it's volume.