RE: Tech Level Differences
From: "Izenberg, Noam" <Noam.Izenberg@j...>
Date: Thu, 21 Sep 2000 08:33:41 -0400
Subject: RE: Tech Level Differences
I posted a KISS method of varying tech levels a while back. It condenses
everything into a simple overall ship tech level, so it doesn't account
for
a vintage 2100 destroyer mounting KV advanced drives, but it simplifies
things to the general granularity of FT:
Vary the size of an MU. If you're using inches as "standard", the
"advanced"
tech can have 3 cm MU's (or better), and "inferior" tech can have 2 cm
MU's
(or worse). Parking up a straight edge or ribbon would be pretty easy,
and
the method is simple enough that games set in specific eras (like a 2120
border war where all ships have "inferior" tech, could simply use the
standard MU.
Relative costs of ships should generally scale to the square of the
percentage difference in MU sizes. i.e. 3cm vs 1 inch MU ships cost
~1.4x as
much; 2cm vs 1 inch should cost ~0.6 times as much.
That said, I do like some of the specific low tech systems people have
posted already. The above method is more general purpose.
Noam