Re: Target rich system
From: "Chris DeBoe" <LASERLIGHT@Q...>
Date: Fri, 8 Sep 2000 17:59:41 -0400
Subject: Re: Target rich system
> At this point I was mainly trying to get as many Ideas together as I
can
> before I start narrowing things down. Also it might allow a forum for
us
to
> discus Fleet organization. What is a good reinforcement or raiding
fleet
and
> what is a bad one?
> How do use a fleet that has political strings attached? What limiting
> factors can come with an allied fleet.
If you're trying to set up battles rather than finish a campaign, you
could
use the "allied" fleet to help even things out. For example, the PAU
fleet
suffers a crushing defeat at the hands of the IF. The UN steps in and
defends the PAU planets--or the NSL sends a task force to reinforce the
PAU
until they're back to parity with the IF forces in sector.
> How to you emulate a flaky commodore?
Depends on how flaky you want them to be. Make a list of
possibilities--"comes to the battle late; doesn't close with the enemy;
breaks off when his ships have suffered an average of one threshold
each"--and roll dice for which one applies.
The point, I thought, of your "Single System" idea is to simplify the
campaign. Who wants to administrate when you can play instead?