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Re: Ship Spin (wa Re: [FT] DDs and DHs inspired by WW2 types )

From: Beth Fulton <beth.fulton@m...>
Date: Thu, 31 Aug 2000 10:50:48 +1000
Subject: Re: Ship Spin (wa Re: [FT] DDs and DHs inspired by WW2 types )

G'day Allan

 >I could even happily try 1 thrust point per turn.
 >A 1 point turn costs 1 spin point, a two point
 > turn costs 2 points, etc. If you have a big, old
 >NSL ship with thrust 2, you simply are NOT
 >going to be able to spin it 180 degrees in one turn.
 >
 >I'm not sure what this would do to existing Fleet Book designs.

Makes them look like the admirals (particularly the NSL) were on moon
juice 
when accepting the designs ;)

Basically it becomes very easy for fast ships to stay in the back arcs
of 
the monsters with impunity. I know rear arc tailing is pretty common in 
cinematic so I'm guessing there's ways around it, but it just felt wrong

(that could be a bias or lack of experience thing with it though).

Cheers

Beth

------------------------------------------------------------------------
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Elizabeth Fulton
c/o CSIRO Division of Marine Research
GPO Box 1538
HOBART
TASMANIA 7001
AUSTRALIA
Phone (03) 6232 5018 International +61 3 6232 5018
Fax 03 6232 5053 International +61 3 6232 5053

email: beth.fulton@marine.csiro.au

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