Re: Ship Spin (wa Re: [FT] DDs and DHs inspired by WW2 types )
From: Beth Fulton <beth.fulton@m...>
Date: Thu, 31 Aug 2000 10:50:48 +1000
Subject: Re: Ship Spin (wa Re: [FT] DDs and DHs inspired by WW2 types )
G'day Allan
>I could even happily try 1 thrust point per turn.
>A 1 point turn costs 1 spin point, a two point
> turn costs 2 points, etc. If you have a big, old
>NSL ship with thrust 2, you simply are NOT
>going to be able to spin it 180 degrees in one turn.
>
>I'm not sure what this would do to existing Fleet Book designs.
Makes them look like the admirals (particularly the NSL) were on moon
juice
when accepting the designs ;)
Basically it becomes very easy for fast ships to stay in the back arcs
of
the monsters with impunity. I know rear arc tailing is pretty common in
cinematic so I'm guessing there's ways around it, but it just felt wrong
(that could be a bias or lack of experience thing with it though).
Cheers
Beth
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Elizabeth Fulton
c/o CSIRO Division of Marine Research
GPO Box 1538
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email: beth.fulton@marine.csiro.au