Re: [FT\DS2] Fleet and Army sizes for games
From: "Chris DeBoe" <LASERLIGHT@Q...>
Date: Mon, 21 Aug 2000 12:14:44 -0400
Subject: Re: [FT\DS2] Fleet and Army sizes for games
> So a reconfigurable hull is massx2 instead of massx1, must set
> aside 10% of mass for accessways/connection points, and add 1 to the
> die for threshold and damage control rolls.
>
> There is a reason that no wet navy has tried this, even though it is
> nice on paper.
This turns out not to be the case. Modlar weapons systems are on US and
German ships, IIRC.