RE: MT Missile Questions
From: "Jarrard, Jonathan (J.)" <jjarrard@f...>
Date: Tue, 15 Aug 2000 10:03:16 -0400
Subject: RE: MT Missile Questions
TU? Is that the same as MU? Actually, having MT missiles (we've been
calling them Drones) move more like fighters would make them a lot more
useful. Even using full vector movement rules, drones that don't in the
first or second turn of endurance are almost never a threat in the
third.
We've been playing with the original rules, no FC requirement, separate
PDS
for each drone, and a 6 required to hit.
I was curious how people were handling the FC issue because of a design
that
recently made an appearance in one of our games (a very SHORT game) -- a
converted heavy freighter loaded with 74!!! drones hiding in an asteroid
field. The NSL battleship squadron that had been sent to punish the
rebels
didn't fare so well.
Also, the question had been raised whether MT missiles could act as
stand-alone orbital defenses, perhaps taking their targeting information
from a separate space station.
-----Original Message-----
From: Brian Bell [mailto:bkb@beol.net]
Sent: Monday, August 14, 2000 7:04 PM
To: gzg-l@csua.berkeley.edu
Subject: Re: MT Missile Questions
We usually use the house rule that the ship that fires MT Missiles must
have 1 working FCS when the MT Missiles are launched. But any number of
MT
Missiles may be fired and they may attack different targets.
I ran MT missiles in a PBeM using vector and FB:
- Movement: 36tu in a 60 degree arc forward (i.e. may make upto a 2
point
turn at the begining of movement).
- PDS: 5+ to hit MT Missile with PDS.
- Each missile must be targeted seperatly by PDS.
- FCS needed at launch, but may target other units during fire phase
- No secondary movement
- 6tu range.
- 3 turns endurance.
It seemed to work well, but movement is notably different than MT.
---
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/
ICQ: 12848051
AIM: Rlyehable
---