Re:Beth's survey.......
From: "Charles N. Choukalos" <chuckc@b...>
Date: Thu, 03 Aug 2000 16:10:56 -0400
Subject: Re:Beth's survey.......
Beth,
a)movement system?
Cinematic, (usually on the floor: 6'x8' or so).... usually floating map
b)How long do they last?
2-3 hours of moaning, whining and generally complaining like pansies
about how much time it took to waste someone.....;)
turns: 4-6 for meeting engagements with 1/2 fleet left requirements
(note 1)
14-25 for till death do us part types of engagements.....
C)When we're enforcing our meeting engagement rules(see note1), usually
a
couple
more light ships (lt cruisers <) on loosing side are lost then the
winner.
(We tend to target the small fry at range, with 1 viscious pass, and
then
usually its an ftl out deal...)
If not, then we get a couple battle passes, then its always thrust
advantaged
trying to get up the tail pipes of the other force. Usually not much
is left.
The entire loosing force is wiped out, and the winners usually have
just a
couple heavily damaged heavies left (sometimes a crippled but still
effective
destroyer is floating around)
Note 1: Meeting Engagements
. Admirals must withdraw if loose more then 50% of forces
. Admirals must start moral checks when loose more then 25% of
forces
. If moral checks, all ships roll a threshold check at current
damage level. If fail, then ship will attempt to withdraw at
best "opportunity", and avoid making a close range battle
pass
at
all costs.... not necessarily flee immediately
If more then 1/2 of fleet fails, then entire force bugs out
asap
(this is a route... every ship for themselves)
- Then when ever a ship takes damage, the ship most make a
moral
check. All ships that fail moral are marked (and thus
continue
to fail moral untill they ftl out...)
- a ship that has failed moral will still fight, but will not
make
a close range battle pass or steer into enemy fleet if at
all
possible. Additionaly, the ship must try to maintain its
ability
to ftl out asap (Exception... if facing missle/ftr
opponents
and
close formation adaf is needed)... This usually means
ships
seperate from each other (+6") and keep ftl working if at
all
possible.
. If any ship is down to its last row of hull, it will make
best
speed
to avoid contact with enemy and prepare to ftl
*Usually we don't see the route condition....... after the 1st battle
pass one side is usually rolling moral or below 50% left, and they just
bug out. We once had a battle where more then 50% of the loosing forces
were still on the board (about 30% lost ships), many ships were on their
last row of hull, and most of his fleet had taken a threshold or two.
The entire fleet routed on him... they ended up all getting wasted. all
because he should have left with his minor licks on the 1st pass, but
instead wanted to show Mark a lesson...... hum.... moral: never play
with a newbie who likes to spread his fire out, and you suck rolling
thresholds/damage control!
Chuck