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Re: Vertical Damage (was: [FT] nasty idea for spinal mounts)

From: "Alex Kettle" <squawk@c...>
Date: Wed, 2 Aug 2000 23:30:09 -0400
Subject: Re: Vertical Damage (was: [FT] nasty idea for spinal mounts)

Hello all, just a thought on this.
If you were to mark the damage off of the first undamaged box in each
row,
with extra damage being applied starting again at the top, wouldn't this
tend to weaken the ship rather effectively for follow up attacks with
regular weapons? As each row now has that many fewer boxes of structure.
So 6 points of damage (assuming no armour) would do 2 to first row, 2 to
second row and 1 to the third and fourth rows.
Seems as though this weapon wouldn't be to much use in causing threshold
checks, but would be great for weakening the structure on heavies to be
attacked by a group of lights. Make it a weapon with a long range and it
would be a great sniping weapon to open up battles and set up for
attacks.
Then as a ship lost rows the damage is still applied to the first
undamaged
block in each row. So any ship that was down to it's third row, that
took 6
damage would end up taking 3 damage to each remaining row...seems pretty
effective to me.
Just wondering, as we've only played a couple of games so far and this
seems
like it would be a pretty useful weapon.

Later,
Alexander Kettle,
Upper Canada Battle Group

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