Re: DS2 Multiple weapons in turret questions:
From: Ground Zero Games <jon@g...>
Date: Tue, 1 Aug 2000 10:01:21 +0100
Subject: Re: DS2 Multiple weapons in turret questions:
>1) It's pretty clear in the basics how main weapons in turrets are
>designed to be used; pages 28-30 pretty clearly cover main guns in
direct
>fire.
>
>2) It's also clear when two weapons of the same class in a turret act
>(page 32.)
>
>3) It's pretty clear that when a main gun and an APSW are in the same
>turret you can only fire one at a time at Infantry (page. 35) although
it
>seems to make the traditional cannon and secondary APSW combination in
>WW2 and today's turrets pretty much an either/or and forbids 'both
>together' in a combat round. Quibble, quibble, quibble.
>
>4) What's not so clear is what happens when some nut case (like
myself)
>designs a series of vehicles with multiple weapons of different classes
>for a unit.
>
>Currently i am working on a Divisional TO&E to draw formations from for
>DS2 scenarios. I am positing the first battalion as "air dropped" -
>Class one sized vehicles and infantry (including power armor and a
single
>section of infantry walkers;) the second battalion as "Interface
Landing"
>- class 2 sized vehicles and infantry; Third battalion (and fourth) are
>"Drop Ship capable" using size three and four vehicles plus infantry
>[think of them as mechanized and armored] plus the remaining
'battalions'
>being heavier vehicles (a few size 5) and arty/VTOL/Aerospace/train.
>
>Not knowing better I worked on the vehicle designs and on most of the
>vehicles with enough size to carry two guns I put different
>weapons/classes. For Example:
>
>This is a mid-tech force using HMT power sources -
>
>Class One vehicles for the Airdrop Battalion:
>
>APC - One Fire Team, APSW (second) on pintle mount
>ATM - GMS/H
>Lt. Attack - turreted 2xDFFG-1
>
>Class Two vehicles for the Interface Landing Battalion:
>
>APC - 2 Fire Teams, turreted DFFG-1
>Attack - Slam/3
>Lt TD - HKP/3
>
>Class Three/Four Vehicles (Battalions Three/Four plus others)
>
>Size three (all of Battalion 3 and most of Battalion 4)
>APC - 3 Fire Teams, Turreted DFFG-1
>Lt. IFV - 2 Fire Teams, turreted MDC-2
>LBT - Twin weapons in Turret - 2xSLAM/3
>MBT - Turret: Main - HKP/4, Secondary HEL-1
>Lt. TD - FIXED mount(s) [over/under] - HKP/4, HEL/3
>
>Size Four (Remainder of Battalion four and included in some other
>Battalions)
>APC - 3 Fire Teams, turreted DFFG-2
>IFV - 2 Fire Teams, Turreted SLAM/3
>MBT - several options - all turreted - (none final currently)
> a. HKP/5, HEL/2
> b. SLAM/5, MDC/2
> c. HKP/4, MDC/3
> d. MDC/3, HEL/3
>
>TD - Fixed, over/under - HKP/5, DFFG/5
>
>Size 5 vehicles : (selected platoons in Battalion 4 and other
battalions)
>
>HBT - two versions
> a. "pure AT' - twin turret HKP/5
> b. "DP" - twin turret MDC/4, ENH PDS, LAD
> c. "LR" - twin Turret HEL/4, ENH PDS, LAD
>
>Obviously it is in the dual weapons of different systems/sizes that it
>gets unclear to me. [The size three and four vehicles.] Do I treat
this
>as firing one OR the other system only per round, or Do I treat this
as
>two separate attacks (?!?) per round, or do I (assuming both are in
>range) treat this a similar (a variant) to the 'twin turret" (page 32,
>Multiple Mount Weapons) rule? If I had to make a 'house rule' right
now
>I would choose to make both weapons fire, rolling an appropriate die
for
>the individual weapon's range (range 50 inches - HKP/5 long range,
HEl/2
>short range.)
>
>What's the group consensus?
Given the situation you have, I'd be inclined to say that both weapons
may
fire, but ONLY AT THE SAME TARGET, and that each shot is rolled for
individually.
Jon (GZG)
>
>Gracias.
>Glenn
>
>Triphibious Marines = Nektons.
>Not all Frogs are French, or even Human!
>Nektons, be all the Marine you can be!
>
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