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[ft] Orbits in Vector (fwd)

From: "bkb@b..." <bkb@beol.net>
Date: Mon, 31 Jul 2000 10:56:44 GMT
Subject: [ft] Orbits in Vector (fwd)

Thank you very much.
I wanted to be able to add the ability to orbit to my FT games for
Ortillery, ground force insertion, etc. I had thought up similar rules,
but
did not think about using 2 cloths to represent the areas graphicly.
This
was very helpful.

Thanks!
-----
Brian Bell
bkb@beol.net   
http://members.xoom.com/rlyehable/ft/	
-----

-----Original Message-----
From:	Sean Bayan Schoonmaker [SMTP:s_schoon@pacbell.net]
Sent:	Sunday, July 30, 2000 5:43 AM
To:	gzg-l@CSUA.Berkeley.EDU
Subject:	Re: [ft] Orbits in Vector

>Does anyone have a system for doing on-table planets and orbits with
>vector movement?

Here's what I use:

I place the planet on the table. Under that I have 2 cloth circles. One
is
12" dia. and the other is 24" dia.

Any ship ending its movement on the outer circle gets 1" added to the
vector in the direction of the ship-to-planet. The inner circle does the
same thing, but for 2"

If you want to simulate a stronger field, just change to numbers to your
taste.

Schoon


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