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Re: [FT] Scenario for review

From: Matthew Seidl <seidl@v...>
Date: Wed, 19 Jul 2000 09:26:32 -0600
Subject: Re: [FT] Scenario for review

On Wed, 19 Jul 2000 08:59:46 -0400, "McCarthy, Tom" writes:
>To make escort duties more viable, try this rule:
>
>A ship may put in its orders that it is escorting a certain friendly
ship X
>(provided it has sufficient thrust to match course and velocity with
X), and
>protecting a single quadrant of ship X (F, A, P or S).  Attacks in that
>quadrant against ship X count X as having one additional level of
screens
>(up to a max of two), and a number of dice equal to the amount of
damage
>prevented by the escort is rolled as an attack against the escort.
>
>The attacker is effectively penalized for trying to fire past the
escort to
>attack the target, yet the escort can pay a price for doing his duty
and can
>also be outmaneouvred or overwhelmed by multiple attackers.  Also, an
escort
>which is relatively small relative to the target may be destroyed as a
>consequence of interposing itself against incoming fire. 

The trouble with this is you're trading a point of damage from the
shielded ship for 0.8 points ti the shielding ship.  So there's a net
drop in the amount of damage being done.  Thats if the shielding ship
has no shields, it gets much worse if the ship has shields.  Maybe 2-3
dice per point intercepted.  Or a point + a roll.  It has to take the
original damage (since the shielded ship didn't get hit), and this
might touch off other damage issues, thus the roll.

-=- Matthew L. Seidl		email: seidl@cs.colorado.edu		
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