Re: Questions about DS2
From: "Brian Bilderback" <bbilderback@h...>
Date: Tue, 11 Jul 2000 14:52:00 PDT
Subject: Re: Questions about DS2
Andrew Martin wrote:
>
>Roger Rexroad:
> > > > When a unit has taken dmg (i.e. an attack has equalled its
armor)
>what
>happens if an attack equals its armor a second time?
>
>Andrew:
> > >The element remains damaged. Essentially no change.
>
>Brian:
> > Ummm... I was under the impression that an element that is damaged
is
>destroyed if it receives a second "Damaged" result"
>
>Hmmm, I can't find a reference, in DS2, to support either my view or
your
>view.
>
I'll be... you're right. I double checked, and no reference. But I
could
have sworn tht's what it said. Maybe we'll need a rules clarification
on
this one.
In case we don't, and/or in the meantime, I personally prefer the
"Second
damaged = destroyed" rule. The "No further effect" seems a little
lenient.
However, some people may find my preference too harsh. I came up with a
few
optional house rules. All of them are a little complicated, but they do
offer alternatives to either twice damaged = destroyed OR no further
effect.
Here they are:
1. Each additional time a vehicle is damaged, reduce it's armor ratings
by
1. Thus, a vehicle damaged twice would lose 1 armor level, three times 2
armor levels, etc. This means the additional Damaged result has no
IMMEDIATE consequences, but increases the vehicle's chances of being
destroyed in the future.
2. A vehicle is destroyed when the number of Damaged results it has
received exceepds it's size class (This makes larger vehicles inherently
more robust than smaller, which seems logical). Thus, 2 Damaged results
would destroy a class 1 vehicle, 3 a class2, etc.
3. Any time a vehicle which is already damaged receives a further
DAMAGED
result, draw 1 extra chit. If this chit is a 1 or greater and of a
valid
color for the firing weapon, the vehicle is destroyed. Re-draw any
special
chits.
4. If a damaged vehicle receives a further Damaged result, roll a die.
if
the result exceeds the vehicle's armor level, the Vehicle is destroyed.
(Note: There are two options for the die type here. The first is to
use
the same die each time. I would recommend a D6. The second option
requires
keeping track of the number of times the vehicle is damaged. The second
time it's damaged, roll a D4. Then a D6, etc.)
These are some suggestions. Personally, I prefer the "Second Damaged =
Dead"
approach, but of the options I have presented, I prefer #2. Again, this
is
just a matter of personal taste. All of them have bonuses and
drawbacks.
Brian Bilderback
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