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Re: interesting (Glen's designs)

From: GBailey@a...
Date: Sun, 2 Jul 2000 10:16:22 EDT
Subject: Re: interesting (Glen's designs)

> >So, Oerjan, exactly how are my designs "interesting"?
>  >The actual systems or the silhouette and layout?  Both?
>  >I'm curious since you seem to have seen many.
>  
>  I've seen a few, yes... What I found interesting was the actual
>  systems; particularly the relatively large number of large
>  more-than-3-arc weapons. And, of course, the extremely low thrust
>  rating on the "wet-navy" battleships; such engines are extremely rare
>  in my experience... I get a distinct impression that you don't use
>  missiles very much :-/

When you play against someone using "FX" & "RX" weapons so that
they end up shooting at you more often than you shoot at them then you
tend to lose, or at least I do.  I like 3-arc weapons, the Klingon
designs
have some bigger arcs but they're designed based off SFB Klingons which
have large-arc weapons (especially with the optional arcs). 
We use cinematic movement.  I have designed some single-arc torpedo 
ships if we ever do play vector.

I'm not a missile man, and I have this knack for hitting BJs when I do
use them.  Except in a recent battle, when my 2 cloak-capable missile
barges
[mass 64, 4 SMRs, class-2 (all arcs), 2 class-1s, MD 2, 2 FC, 6 armor,
265 
points] 
hit the largest enemy vessel with 8 salvoes in which 35 missiles found
the 
target and 33 got through.  It was a glorious explosion!

>  >Thanks for the design suggestions for the Gazelle escort.
>  >Does FB2 have anything covering tugs or do we have to
>  >wait for FT3?
>  
>  We have to wait for FT3, I'm afraid. Some thoughts on this subject
were
>  floated during the FB2 playtesting, but there was neither time enough
>  to develop them nor space in FB2 to print them :-(
>   
>  >Btw, those "old wet navy BBs" are a little outdated.  Steve 
>  >upped their MD to 2 and they have 25% devoted to hull, a 
>  >single screen, and about 12-13% armor.  He also downgraded
>  >some class-3s to class-2s to get the mass.
>  
>  Even with these modifications they need some serious ADFC-equipped
>  support ships (or lots of Banzai Jammers) to save them from salvo
>  missiles, though... and they're exactly the sort of targets FB2
Kra'Vak
>  want to fight :-)

I don't have FB2, yet.	Steve's MD2 ships each have about 8-12 PDS
+ ADFC, so when two are on the board it's tough to get missiles through.
Plus each tends to have about 4-7 class-1 beams.
If he thinks you might bring on missiles or fighters he'll bring out
his "Atlanta" class escort with another 8 PDS + ADFC.  He has
been bringing it out more lately.  
 
>  >Steve upped the MD after having two different ones fail MD 
>  >threshold checks and send his battlewagons off to distant
>  >parts away from the battle since he could never get it fixed.
>  
>  Did he fly fast enough to actually get anywhere when this happened?
>  Even I wouldn't fly thrust-1 ships much faster than speed 12...

Well, when the enemy (me) is eager to close they don't have to go fast.
He was happy to get to speed 10 whereupon the crew would break out
the champagne (now it's at speed 20 with the MD2 ships).
  
>  >Also, because I started having more needle beams in battles.
>  >He also added the screens after he ran into a few beam-2
>  >ships (mine: 12 to 20 class-2s FP+F+FS), flip ships, and 
>  >MD6 beam-1 ships.
>  
>  <g> If you start using SMs in earnest, or FB2 Kra'Vak, I think he'll
>  also discover why thrust-4 engines are the standard in FB1 <g>

He'd really love to have Kra'Vak engines so he could turn 2 with an MD2.
Give him a cost and his ships will immediately jump in price.

I just have this thing against limited fire (ammo) when using SMs.

Glen  


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