Re: [FT] Ship design advice
From: stiltman@t...
Date: Fri, 30 Jun 2000 13:21:57 -0700 (PDT)
Subject: Re: [FT] Ship design advice
> > The capital ships I'm thinking about using have L2 screens, a
medium
> >sized beam armament, and pulse torps. What do you folks think about
> >using heavy screens with the new rules? I just found the rule about
any
> >rerolls bypassing screens, that makes them less attractive. Are they
> >worth the weight?
> Yes and no. Against anyone but the Kra'Vak, I 'd say that screens are
still
> worth their weight. There are enough Beam and/or Beam-like systems out
> there that they prolong your survivability by a significant margin.
> However, taking Level 2 screens, IMO, starts to unbalance your ship.
If you're up against FB1 ships, they're worth it.
In most custom games, they're a mixed bag because a lot of people will
primarily use screen-piercing weapons in custom games.
> > Whenever fighters have been used in the few games I have seen,
they
> >have always been slaughtered fairly early. Is this normal? Maybe
they
> >weren't used correctly, as they don't seem to be worth their point
> >value, let alone the astronomical cost of the fighter bays.
> Sounds like they're not being properly employed. Keep in mind that
they
> can't be attacked by anything other than fighters until they attack,
> excepting ADFC equipped vessels.
That's not true, with respect to ADFC. If you hunt through the FB1,
you'll
see a very specific statement in there that ADFC no longer allows you to
attack
non-hostile fighters, and that you may _only_ attack the fighters that
are
either attacking you or attacking a ship within 6" of you.
--
=-=-=-=-=-=-=-=
The Stilt Man stiltman@teleport.com
http://www.teleport.com/~stiltman/stiltman.html
< We are Microsoft Borg '98. Lower your expectations and >
< surrender your money. Antitrust law is irrelevant. >
< Competition is irrelevant. We will add your financial and >
< technological distinctiveness to our own. Your software >
< will adapt to service ours. Resistance is futile. >