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RE: Sa'Vasku Pre-Loaded Fighters

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Fri, 30 Jun 2000 07:18:42 -0400
Subject: RE: Sa'Vasku Pre-Loaded Fighters

> -----Original Message-----
> From: Imre A. Szabo [SMTP:ias@sprintmail.com]
> Sent: Thursday, June 29, 2000 10:51 PM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	Sa'Vasku Pre-Loaded Fighters
> 
> Here's an idea for allowing Sa'Vasku ships to start with drone wombs
> pre-loaded with fighter drones.  This means they start the game with
> fighters already in their drone wombs and with all of their normal
> hull.  The cost per fighter, however, is expensive.  6 points per
> fighter, so each flight of 6 fighters cost 36 points.  Why the high
> cost?  3 points per fighter plus 2 points per bio-mass those fighters
> could add to a ship plus 1 point for extranious charges.
> 
> Does this sound like a just price?  Any comments?
> 
[Bri] I don't care for this. You are adding mass to the ship without
having
to adjust engines, screens, etc. based on ship mass.  
I would, however, allow Sa'Vasku to start with drone groups generated in
the
womb if the mass is marked off before the game.

> This could be extended to pod launcher nodes, at a rate of 3 points
per
> pre-loaded pod.  The Sa'Vasku would still have to pay the energy for
the
> first shot of any pre-loaded drone launcher nodes, but not bio-mass.
> This bio-mass could not be re-absorbed.
[Bri] Again, you are adding mass without adjusting engines, screens,
etc.
based on ship mass.

> I would also strongly suggest that the Sa'Vasku would only do this
when
> they were at war and with only with ships in the front line.
> 
> IAS
> 
> 
My comments marked by [Bri]

-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/	  
-----

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