Re: My designs (PWB Game)
From: colin.plummer@t...
Date: Thu, 22 Jun 2000 09:43:05 +0100
Subject: Re: My designs (PWB Game)
Thus spoke Roger Books on Wed, Jun 21, 2000 at 12:51:20PM -0400 :
>
[Snippy snippy]
> >
> > What Colin has is in alpha test mode. He has six players signed up
> > with 1200 point fleets each. The system supports beams, FC, armor,
> > and screens, so the designs will be a bit unconventional without
> > a fighter or missile threat.
>
> I had one of those and dropped it for the current project. The big
> problem is I tried to limit things to only two phases, which gets
> kind of nasty with fighters.
[snip explanation of fighters and defences]
> Talk about fun to code. :)
I've got around it by modifying the turn sequence.
Turn reports give the position -after- movement, but before firing,
fighter
attacks, missile attacks etc... Once I have implemented fighter I
intend
to list all declared fighter/missile attacks in the turn report. So the
player can assign defences directly.
This does mean that all movement has to be conditional - but I think
thats
simpler than conditional firing/fighter attacks/PDS/ADFC etc... :)
--
Colin Plummer