Re: [FT] FB2 Torpedo Fighters (was Fighter customization)
From: Roger Books <books@m...>
Date: Thu, 15 Jun 2000 15:32:12 -0400 (EDT)
Subject: Re: [FT] FB2 Torpedo Fighters (was Fighter customization)
On 15-Jun-00 at 15:29, Brian Bell (bkb@beol.net) wrote:
>
> >You get full endurance cycles? I must be doing something wrong.
Usually
> >I give up 2 CEF acquiring the target and then lose significant
numbers
> >to PDS and interceptor fire.
> >
> >My guess would be the damage would be (0.8 * 4) + (0.8 * 2) for total
> >damage done. A pure torp force would of course do (2.5 * 4).
> >
> >That of course assumes I have a slightly stronger force than my
opponent
> >has defenses. If he has more defenses run those numbers way down.
> >
> >Roger
>
> You must have a fighter rich environment or are burning a lot for
secondary
> movement.
Usually 2 CEF acquiring the target, that is, of course, if I want to
get all the fighters into combat at once. If I were willing to allow
piece-meal action with the resulting extra damage to fighters I could
get away without using any to acquire.
Usually doesn't matter anyway. After 3 turns of combat the fighters
have ceased being affective due to losses.
> Also, the ADFC/PDS unlike the old ADAF, may not target
fighters/missiles
> unless they are attacking the ship on which they are mounted or on a
> friendly ship that is within 6tu.
What good is a fighter that sits and looks at its opponent? Also,
defensive fighters can attack fighters that are not attacking.
A relatively few interceptors can really break up a fighter wave.
Roger