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Re: [FT] Fighter customization

From: Aron_Clark@d...
Date: Wed, 14 Jun 2000 14:17:57 -0700
Subject: Re: [FT] Fighter customization



Tom M wrote:

> For genre purposes, I've been playing with characteristics that would
create
> very good or very bad fighters.  I've not playtested them for balance;
it's
> all gut feel at this point.

<snip>

I like your ideas here, I'll have to place these in my FT archive so I
can give
them whirl when I have some time.  One comment regarding those fighters
with
ship weapons (needle beams & Torpedoes).  You wrote:

> Anti-ship torpedoes - Fighters exchange fighter weaponry for one shot
> anti-ship weaponry which hits on a 4+ and does D6 damage, ignores
screens
> (+24 pts / flight)
> Needle weapons - Fighters exchange fighter weaponry for needle beams
(+12
> pts / flight)

I assume that this is one shot only for the entire flight.  Say a flight
of 6
Needle Weapon fighters attack a ship, they may opt to use either
standard
weaponry or concentrate for "one" needle beam shot.  Have I understood
you
correctly?

If not, a potential of 6 needle beams fired from one flight is far more
cost
effective than +12 points.  Finally, I've also assumed that this
non-standard
fighter weaponry is confined to fighter engagement ranges.  Thanks for
posting
these options.

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