Re: [FT] Fighter customization
From: Aron_Clark@d...
Date: Wed, 14 Jun 2000 14:17:57 -0700
Subject: Re: [FT] Fighter customization
Tom M wrote:
> For genre purposes, I've been playing with characteristics that would
create
> very good or very bad fighters. I've not playtested them for balance;
it's
> all gut feel at this point.
<snip>
I like your ideas here, I'll have to place these in my FT archive so I
can give
them whirl when I have some time. One comment regarding those fighters
with
ship weapons (needle beams & Torpedoes). You wrote:
> Anti-ship torpedoes - Fighters exchange fighter weaponry for one shot
> anti-ship weaponry which hits on a 4+ and does D6 damage, ignores
screens
> (+24 pts / flight)
> Needle weapons - Fighters exchange fighter weaponry for needle beams
(+12
> pts / flight)
I assume that this is one shot only for the entire flight. Say a flight
of 6
Needle Weapon fighters attack a ship, they may opt to use either
standard
weaponry or concentrate for "one" needle beam shot. Have I understood
you
correctly?
If not, a potential of 6 needle beams fired from one flight is far more
cost
effective than +12 points. Finally, I've also assumed that this
non-standard
fighter weaponry is confined to fighter engagement ranges. Thanks for
posting
these options.