RE: The iCloak
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Wed, 14 Jun 2000 15:23:54 -0400
Subject: RE: The iCloak
Interesting,
Another option would be one that changes with range:
Range Needed to lock on (1d6)
3 1 (i.e. automatic)
6 2
12 3
18 4
24 5
30 6
>30 +1 per 6tu
Modifiers to roll
Cloaked ship uses engines +2
Cloaked ship fires weapon +4
Cloaked ship uses screens +1
Cloaked ship uses active sensors +4
Opponent uses multiple FCS +1
(May not be used for other targets)
Opponent has enhanced sensors +2
Opponent has superior sensors +3
Opponent is iCloaked -2
Opponent is using ECM -1
Both your original iCloak and the above are similar to ECM. There was a
good
discussion of ECM several months ago (see archive
http://people.canoe.ca/jhan/ft/Archive/home.html).
And I had some rules to simulate submarine warfare using modified
cloaking
at http://members.xoom.com/rlyehable/ft/techlibrary/index.html
-----
Brian Bell
bkb@beol.net
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