[DS/SG]Strategic Stargrunt
From: "Denny Graver" <den_den_den@t...>
Date: Fri, 26 May 2000 01:58:56 +0100
Subject: [DS/SG]Strategic Stargrunt
I'm thinking of running a SG/DS PBEMbattle using the chain
of command, fog of war, LOS etc - fighting the out a game based on say..
The
Ogre Scenario: Ceasefire collapse would be interesting, I think.
Obviously
the game scales are different, and GZG powered armour troops don#t shoot
I'm still formulating my ideas on this, but it would run like a
kreigspiel
style
game with unit commanders knowing where the enemy is only if he can be
seen/detected.
DS Players would give general orders for their units which would advance
towards their objectives/waypoints at the appropriate speed. When
forces
make Contact the game turn would be noted and details would be sent to
appropriate unit commanders for responses. This might mean a battle
resolved by Dirtside if the forces are large enough, or Stargrunt if
Skirmish sized.
Any thoughts on this, anyone ?
:DEN
MKW Veteran, 7-Player Stellar Conquest GM, RMN Commander
P.s. Any pointers to Pregenerated Web-based TO&E would be appreciated,
_especially_ Vechicle stats. game conversions , etc.