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Re: Simple Campaign Thrust

From: "Robert W. Hofrichter" <RobHofrich@p...>
Date: Sun, 21 May 2000 20:13:50 -0400
Subject: Re: Simple Campaign Thrust

I'd give supply depots a fixed cost and not base it on system EV.  If
you
base it on system EV, someone is going to start putting supply depots in
really out of the way (and just coincidentally very poor) systems...

Otherwies, I say "Bravo, my good man!"

Rob

----- Original Message -----
From: Sean Bayan Schoonmaker <s_schoon@pacbell.net>
To: <gzg-l@CSUA.Berkeley.EDU>
Sent: Sunday, May 21, 2000 5:03 PM
Subject: Simple Campaign Thrust

Simple Campaign Thrust
<SNIP>

Endurance Points
Endurance Points work in exactly the same way as they do in Full
Thrust. When expended, they allow additional movement or attack on
another
TF. Military vessels have 6 points, and civilian ships have 2
Endurance Points are expended whenever a TF makes a secondary movement,
or
if a TF elects to use "supplied" status for combat.
Endurance Points are automatically replenished when a TF ends its
movement at a system with a Supply Depot.

<SNIP AGAIN>

Supply Depots
A supply depot can supply any number of TFs, so long as they end
their movement in the system. Supply Depots may be constructed in a
system
at a cost of five times the system's EV, requiring five turns to
complete.

<REALLY BIG SNIP>

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