Re: Campaign costs
From: Nyrath the nearly wise <nyrath@c...>
Date: Sat, 20 May 2000 18:43:07 -0400
Subject: Re: Campaign costs
Donald Hosford wrote:
> Something like having to buy freighters in a Starfire: New Empires
game.
> Totally useless in combat, but extreamly valuable for shiping your
"Imperial
> Income" around.
>
> "Competetive point system"?
>
> Could you discribe what this means?
>
> In my limited/simple understanding, points are used to buy the ships I
use to
> try to bash my opponent's ships with.
I'm not sure if I understand myself, but I'll take
a stab at making a total fool of myself.
There is an old adage, to the effect that novice generals
talk about tactics, while veteran generals talk about
logistics.
This reflects the fact that making the battle plan for
the upcoming conflict is childs play compared to
support planning.
Trying to be sure that your ships have enough food,
water, air, fuel, ordinance, spare parts, medical
supplies, and toilet paper is a nightmare.
Wet navy fleets are more than half support ships
compaired to combat ships. Fleet oilers, repair ships,
provision ships, and the entire supply chain.
Makers of interstellar combat simulations frequently
feel obligated to address this fact of life.