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Re: Random thoughts on campaigning

From: Roger Books <books@m...>
Date: Mon, 15 May 2000 13:32:10 -0400 (EDT)
Subject: Re: Random thoughts on campaigning

On 15-May-00 at 13:21, Mikko Kurki-Suonio (maxxon@dram.swob.dna.fi)
wrote:

> Repair
> 
>  Is it possible to permanently disable systems without killing the
> ship? Or do you assume the maintenance crews fix all the thresholded
> systems pretty soon after combat is over? If not, why not? Maybe the
> "fixed" systems are only jury-rigged to last a little more, only to
> fail totally in the long run.

We are handling this by having a Repaired system make a threshold check
every time it is used (including the current battle).  As long as it
makes the check it is operable.  If it fails it still does its function
for that turn but is marked down.  To fix it permanantly it must be
repaired at a repair facility.

>  What kind of facilities do you need to fix hull/armor? How long does
> it take, and what supplies do you need?

We are charging the same for repairs as original cost.	Another thing
is a strict order set of rules.  First your ship is repaired to 10% of
hull if it is less.  Then all systems are repaired, then remaining
hull and armour are repaired.  Otherwise everyone fixes a few systems
and all hull first in case of attack, then repairs other systems.

Another thing we are enforcing is if a ship is being repaired at a
location if attacked at that location that ship is on the board but
may not do anything.

> Long range scanning
> 
>  FTL radio apparently exists, but what about long range scanning?

Does it?  I prefer the courier boat approach myself.

Roger

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