Re: DSII questions
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Fri, 12 May 2000 19:13:34 +0200
Subject: Re: DSII questions
Brian Bell wrote:
>>When drawing damage chits for a weapon with "All/2" chit validity, do
>>you round fractions and if so which way? (Personally I'd say "don't
>>round at all", but I want other opinions. The authors are welcome to
>>chip in as well - hint, Mike! ;-) )
>
>[Bri] After considering this I would agree with Oerjan, and not round.
OK.
>>Can someone explain the difference between Stealth and ECM to >>me?
Not the effects in game terms, I'm well aware of those, but in the
>>PSB?
>
>[Bri] I was thinking that Stealth was basically passive and ECM was
>basically active. Stealth would be such things as radar absorbing
>material, camoflage, lower profiile vehicle, shielded heat emmisions,
>etc. Anything that tries to hide the vehicle.
Hm. What exactly are those electronic parts of the Stealth systems
mentioned in the description?
>ECM I had seen as EMP projectors, IFF spoofing, hologram projection,
>flairs, chaff, decoy drones, etc. Basically anything to get the
>missile to pick another target.
Good points. Question: what's the difference between shooting the
missile down with a fragmenting charge (PDS) or an EMP pulse (which you
include in ECM instead)? If you can have both of these, why can't you
have two PDS systems instead?
>The difference in game play could be explained by the extreemly short
>time that the AI on the missile has to overcome the ECM and determine
>which target is the real one and which one is fake. People in AFV's,
>however, have a little longer time to spot the enemy despite the
>stealth's ability to hide it.
This explains why ECM doesn't degrade AFV FCSs, but it doesn't explain
why Stealth does *not* degrade GMS guidance circuits. Shouldn't the GMS
operator be about as easily fooled by Stealth as the MDC gunner is?
>The arguement against this is that Stealth is lost when a "Target
>Systems Down" chit is drawn. I use the PSB that the hit damaged >some
of the absorbant coating, chameleon skin, etc. and that it must >be
repaired before it can be effective again.
Pretty impressive crews who are able to re-paint their AFV in a few
minutes during a firefight <g>
>>Finally the hardest question of them all:
>>
>>Do you have any feelings for how much high mobility is worth in DSII,
>>de-coupled from weapon types used etc?
>[Bri] A lot of this depends on the terrain and the players.
[snip long text]
A shorter form of this answer seems to be "Sorry, I don't".
I'm sorry, Brian, but this was exactly the sort of answer I was NOT
looking for. I already know that "it depends"; what I asked for was
outside opinions (ie, outside the local group) on HOW MUCH it depends.
Hard numbers, not basic tactical papers I learned by heart years ago.
Thanks anyway,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry