Prev: Re: MT missiles Next: Re: [FT] Floating Table

Re: DSII questions

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Fri, 12 May 2000 19:13:34 +0200
Subject: Re: DSII questions

Brian Bell wrote:

>>When drawing damage chits for a weapon with "All/2" chit validity, do
>>you round fractions and if so which way? (Personally I'd say "don't
>>round at all", but I want other opinions. The authors are welcome to
>>chip in as well - hint, Mike! ;-) )
> 
>[Bri] After considering this I would agree with Oerjan, and not round.

OK.

>>Can someone explain the difference between Stealth and ECM to >>me?
Not the effects in game terms, I'm well aware of those, but in the
>>PSB?
>
>[Bri] I was thinking that Stealth was basically passive and ECM was 
>basically active. Stealth would be such things as radar absorbing
>material, camoflage, lower profiile vehicle, shielded heat emmisions,
>etc.  Anything that tries to hide the vehicle.

Hm. What exactly are those electronic parts of the Stealth systems
mentioned in the description?

>ECM I had seen as EMP projectors, IFF spoofing, hologram projection, 
>flairs, chaff, decoy drones, etc.  Basically anything to get the
>missile to pick another target. 

Good points. Question: what's the difference between shooting the
missile down with a fragmenting charge (PDS) or an EMP pulse (which you
include in ECM instead)? If you can have both of these, why can't you
have two PDS systems instead?

>The difference in game play could be explained by the extreemly short
>time that the AI on the missile has to overcome the ECM and determine 
>which target is the real one and which one is fake. People in AFV's,
>however, have a little longer time to spot the enemy despite the 
>stealth's ability to hide it.

This explains why ECM doesn't degrade AFV FCSs, but it doesn't	explain
why Stealth does *not* degrade GMS guidance circuits. Shouldn't the GMS
operator be about as easily fooled by Stealth as the MDC gunner is?

>The arguement against this is that Stealth is lost when a "Target
>Systems Down" chit is drawn. I use the PSB that the hit damaged >some
of the absorbant coating, chameleon skin, etc. and that it must >be
repaired before it can be effective again.

Pretty impressive crews who are able to re-paint their AFV in a few
minutes during a firefight <g>

>>Finally the hardest question of them all:
>> 
>>Do you have any feelings for how much high mobility is worth in DSII,
>>de-coupled from weapon types used etc?

>[Bri] A lot of this depends on the terrain and the players.

[snip long text]

A shorter form of this answer seems to be "Sorry, I don't".

I'm sorry, Brian, but this was exactly the sort of answer I was NOT
looking for. I already know that "it depends"; what I asked for was
outside opinions (ie, outside the local group) on HOW MUCH it depends.
Hard numbers, not basic tactical papers I learned by heart years ago.

Thanks anyway,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

Prev: Re: MT missiles Next: Re: [FT] Floating Table