RE: MT missiles
From: "Brian Bell" <bkb@b...>
Date: Wed, 10 May 2000 18:27:32 -0400
Subject: RE: MT missiles
Missiles appear to be one of those hard to balance items (similar to
fighters IMHO). Make them too strong and the game becomes a boring fire
leave game. Make them a little weaker, and they become too weak.
Unlike Oerjan, I use vector (not for missiles or fighters), inch scale,
usually fixed table edges (because of lack of room to do floating
Someone (Mikko, I believe) said that when systems are tested, the
should be tested. I agree with this. In FT as it now stands, a system
need to be tested under the following systems/conditions:
3) vs. Std. Human ships (each nation and mixed)
4) vs. Std. Alien ships (each species and mixed)
5) vs. Optimized Human ships (each nation and mixed)
6) vs. Optimized Alien ships (each nation and mixed)
7) With new system as one system of many
9) With new system as primary weapon
10) Against fleets of small ships
11) Against fleets of large ships
12) Fixed table
13) Floating table
14) One off game
15) Campaign (limited reloads/repair)
17) Games based on points
18) Games based on mass
19) Players who wrote the rules
20) New players to make sure that the notes on the systems are easy to
There are probably others that I missed, but just the above leads to a
of play testing to ensure balance. It may be that making it balanced for
of the above is impossible <shrug>.
Oerjan, Jon, and other play testers, it would be interesting to see
ups of the test games (fleets, results, and
analysis/observations/conclusions). If anyone has notes of this kind, I
would gladly provide web space (on xoom) to house it.
[mailto:owner-gzg-l@CSUA.Berkeley.EDU]On Behalf Of Oerjan Ohlson
Sent: Wednesday, May 10, 2000 16:18
Subject: Re: MT missiles
Oh ye of little faith...
We *) fixed the "nothing but A-batts". We tried to fix the level-3
screens but found it impossible, so we banned them instead. Now we're
trying to fix the MTMs; if we can that's good, if we can't they'll get
"Life is like a sewer.
What you get out of it, depends on what you put into it."