Re: DS II: Capitulation (was point balancing)
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Wed, 3 May 2000 06:46:13 +0200
Subject: Re: DS II: Capitulation (was point balancing)
Robert W. Hofrichter wrote:
>In other words, make it more like the original Striker rules. Nicely
>detailed, and kind of fun to design vehicles, but only if you are into
>number-crunching. Personally, I think I'd rather stick to something a
>little less complicated (like DS2--duh!).
Doing it the current DSII way can work, but in this case armour needs
to be *very* much more expensive than it is now. Personally I find the
Fleet Book design system - which my DSII variant would resemble quite a
bit - to be both less complicated and a lot more intuitive than the
current DSII system.
>Not that the current system is all that great in terms of realism--I
think
>it could be improved, without adding too much complication, by having
>armor use up space in the design, but to do the design by the
different >facings, etc, is probably going a little too far for me.
You can always use the current standard (front is 1 stronger, bottom 1
weaker than everything else). However, the past eight months has seen
at least four requests for customizable armour in DSII from other
players than me <shrug>
>And I like the idea of speed being a factor of P/W ratio, but I can't
off >hand think of an easy, simple, way to do it that wouldn't f-up the
current >simple design process.
Look at the Fleet Book system. Complicated? <g>
Regards,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry