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Re: GMS/P vs. IAVR

From: "Brian Bilderback" <bbilderback@h...>
Date: Fri, 28 Apr 2000 17:58:31 PDT
Subject: Re: GMS/P vs. IAVR

>From: adrian.johnson@sympatico.ca
>Reply-To: gzg-l@CSUA.Berkeley.EDU
>To: gzg-l@CSUA.Berkeley.EDU
>Subject: Re: GMS/P vs. IAVR
>Date: Fri, 28 Apr 2000 20:50:39 -0400
>
> >>>Also... does it really have longer range bands than the IAVR, or
does
> >>>it have the *same* range bands (which "Heavy Weapons Range
>>Bands",
> >SGII p.37, seems to indicate)?
> >>
> >>Again, I'm no SGII player, but when I talked to someone about
> >>converting the GMS/P to DSII, we seemed to agree it should have a
> >>slightly GREATER range than the IAVR.  Your opinion, please?
> >
> >Realistically it the GMS/P should have longer range, certainly. I
just
> >couldn't find the rule in SGII which said that it actually *had*
longer
> >range in that game <g>
>
>
>I hope I'm not responding to something already answered here, but the
GMS/P
>in SG doesn't have rangebands at all.	Certainly it has much greater
range
>in game terms than the IAVR - the IAVR is constrained by regular
infantry
>ranges (as per the squad quality).  The GMS/P has effectively unlimited
>range, and rolls it's guidance die versus the target's ECM - which is
>unaffected by range.  So while there is no specific rule that says "the
>GMS/P has longer range than the IAVR", that is the effect of their very
>different game mechanics.
>
>

What is the groundscale in SGII, and what is the average size playing
area? 
This might be useful in ascetaining a good effective range for a GMS/P
when 
converting it to DSII play.

Prian Bilderback
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