Prev: Re: [FT] FB2 FAQ updated Next: Re: [OT] Have questions-setting up game shop

Re: [FT] AAR -- Cygnus Fleet Proving Exercise - Designs

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Fri, 28 Apr 2000 20:34:45 +0200
Subject: Re: [FT] AAR -- Cygnus Fleet Proving Exercise - Designs

You lot thought you'd get away with *this*, did you? <G>

I've been following the game for some time, but I've only seen the
designs after they were knocked out... <g> Brian, not sure if I said so
before but I liked the report format a lot.

Some notes on the designs used:

Brian's design checking spreadsheet seems to round fractional hull
boxes down instead of to the nearest, so several designs have a hull
box less than they had paid for. Not that it mattered much; from what I
could see in the fleet histories many of them were quite convincingly
overkilled anyway <g>

Apart from that there are some minor glitches (or typos on the web
page):

Archamedies-class CVE (Fleet Aron): 1 Mass unused (paid for at 5 points
- can't be a Kra'Vak scattergun though, since the rules specify Human
tech only <g>). Under FB2 this ship would be TMF 142/NPV 506; under FB1
it'd be TMF 141/NPV 503, with 28 hull boxes.

Epoc-class CE (Fleet Aron): Uses 1 weapon Mass too few (which it has
paid for); it looks as if it should have one more PDS or Class-1
battery.

NCC-class Nova Cruiser (Fleet Brendan): This design as listed uses 2
Mass and 8 points too many. However, since it only has 2 weapons and
those weapons can't be fired on the same turn I suspect that the 4xFCS
listed is a typo; with 2xFCS instead the TMF and NPV agree with those
stated.

Zeus-class SDN (Fleet Dominic): Brian told me that this design had to
remove 11 Mass of weapons in order to reduce the total fleet cost to
2500 points, but I'd be interested to see the original weapon mix.

Artemis-class CH (Fleet Dominic): Hull rounding problem; should have 23
hull boxes.

The Triream and Cyclops classes (both Fleet Random Effect) both suffer
from the rounding error; they should have 18 and 7 hull boxes
respectively to fit into their TFM and NPV values.

The Gorgon and Medusa classes both use 1 Mass too many;  they are TMF
91, NPV 329 and 331 respectively.

Stray Cat's Oklahoma City and Aegis classes both suffered from the hull
rounding problem; they should have 35 and 13 hull boxes respectively.

An interesting battle. I wonder, though... did any of the other players
realise just how brittle Noam's ships were? It seems that Noam managed
to stay out of range of the fleets that were allowed to shoot at him,
though <g>

Later,

Later,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

Prev: Re: [FT] FB2 FAQ updated Next: Re: [OT] Have questions-setting up game shop