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RE: Breaking the trend with an FB2 question

From: Ground Zero Games <jon@g...>
Date: Fri, 28 Apr 2000 14:48:31 +0100
Subject: RE: Breaking the trend with an FB2 question

>On Wednesday, April 26, 2000 4:04 PM, John Leary
>[SMTP:john_t_leary@pronetusa.net] wrote:
>> Jeremey Claridge wrote:
>
>> Sounds like the ony error was allowing the pod to do damage
>> against a ship.
>
>He didn't say it did damage to a ship only that non attacked SV ships
fired
>Interceptor Pod's (IP) at his Heavy Fighter (HF) group. Reading the IP
rules
>it makes no mention of being able target ships (the KV Scattergun (SG)
>rules do explicitly)
>so, I agree you can't attack ships with IP's.
>
>I'd say the intention in FB2 was to make the IP like the SG in
attacking
>fighters and
>ordnance such as missiles. pp10: Scatterguns: para 9
>
>Thus the reduction of HF kills to half is valid for IP's too
>
>IP's can also fire on *any* target (Fighter Group , Missile, Plasma
Bolt)
>within 12mu
>even those not attacking the firing ship pp23: Interceptor Pods: para 4
>
>This last rule may be a bit ambiguous about whether you can attack any
>target within 12mu
>with an IP, even if its not attacking *anything*. My reading is an IP
can
>target anything
>within 12mu whether attacking or just flying by.

[OFFICIAL mode on...]

Yes. The IP is the SV's Area Defence weapon.  The half-hits vs. heavies
is
valid.
IPs have no effect against ships - use a lance or leech pod against
them.

[OFFICIAL mode off...]

Jon (GZG)
>
>--
>--
>Tim Jones
>timcjones@wairose.com

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