RE: DS2 Balance
From: "Glover, Owen" <oglover@m...>
Date: Sun, 23 Apr 2000 21:57:38 +1000
Subject: RE: DS2 Balance
I like the idea of higher rates of fire for the increase in FC but this
might over balance a bit?....perhaps the approach of allowing EITHER
multiple shots but rolling a FC dice lower, or using the higher FC dice
but
only the one shot?
Example...
> Basic = 1
> Enhanced = 2
2 shots using Basic or 1 with Enhanced
> Superior = 4
4 shots using Basic, 2 using Enh or 1 using Sup
> Brilliant (D12) = 8
8 shots using Basic, 4 using Enh, 2 using Sup or 1 with Brilliant
In any event, if Tony hasn't also Up Armoured then in a straight
slugging
match LoTek will always win....At odds of 5 to1 HiTek has to hit every
time,
LoTek only has to hit once.....
Try the tactic of hitting and pulling back to maintain your advantage of
range? I know it's easy for me to say coz I wasn't there; still.....
We did a similar comparison in SG prior to a competition using a points
system I believe Mr Pournelle proposed...for a standard Regular NAC
Platoon
of 4 8 man Squads the equivalent Lotek were 10 squads of 6 men with only
ARs.....the NAC didn't stand a chance; once the LoTek started piling
Suppressions on it was end of story.
Cheers,
Owen G
> -----Original Message-----
> From: Andrew Martin [mailto:Al.Bri@xtra.co.nz]
> Sent: Sunday, 23 April 2000 8:05
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: DS2 Balance
>
>
> Tony wrote:
> > It's been mentioned that a lot of time was spent making
> sure that FB1-2
> weapons were balanced. I wondered if the same had been done
> or considered
> for DS2.
>
> I believe not.
>
> > The reason I ask, one of the first DS2 games I played I
> fielded a mixed
> force of Hi-tech AFV (superior FC, superior ECM and lots of
> stealth) it was
> 22 vehicles for 8000 points. My opponent concentrated on low
> tech tanks with
> big guns, he had 60+. So although I could in theory hit him
> at longer ranges
> he had so many vehicles that he could absorb the losses,
> close the range and
> overwhelm me with weapons fire. The cost of the superior
> systems and stealth
> did not seem to balance having a overwhelming number of guns.
>
> That's right. Low tech versus High tech doesn't seem to work
> out well points
> wise in DSII. The points cost for stealth, I believe, should
> be reduced.
> Another modification is for better quality FC to allow
> _more_ shots of
> the main gun per activation of the element. For example:
>
> Basic = 1 (standard amount)
> Enhanced = 2
> Superior = 4
> Brilliant (D12) = 8
>
> To take advantage of these extra shots, your _entire_ force
> must be designed
> to this level of sophistication. For example, all GMS must be
> at this level
> of FC, as must ADS/ZAD, PDS and ECM, etc.
>
> Caution: the above rule hasn't been playtested.
>
> Opinions, contrary or other wise, welcomed.
>
> Andrew Martin
> ICQ: 26227169
> http://members.xoom.com/AndrewMartin/
> -><-
>