Re: [DS] Specialist Elements
From: "John M. Atkinson" <john.m.atkinson@e...>
Date: Thu, 20 Apr 2000 21:04:26 -0400
Subject: Re: [DS] Specialist Elements
"Bell, Brian K" wrote:
>
> My thinking:
> GMS/P is smaller than a GMS/L (which draws 3 chits vs armor and none
vs
> infantry), I decided to call it a size-1 weapon. The trade-off vs.
IVAR
> would be range vs. damage potential. GMS/P is probably not going to
take out
In my mind, the tradeoff is cost. SGII has the /P and IAVR having same
anti-armor effect. I see your point, but. . .
> SG2 describes them as a support weapon, so my thinking was that they
would
> be a dual purpose weapon (unlike GMS/L IMHO). Drawing 1 chit against
> infantry allows a kill on Militia only on a draw of a 3 (of the
correct
> validity), and makes it impossible to kill Line Infantry (takes 4 to
kill)
> or PA (takes 5 to kill). So, I thought that I would make it 3 chits,
like an
> ASPW. Perhaps 2 would have been better, but I went with 3 (especially
since
> I was limiting the ammo). GSM/L, GSM/H, and IVARs have NO EFFECT
agianst
> infantry in DS2.
Support weapon. . . I really see this as taking out positions--machine
gun nests, bunkers, etc. It's really lethal against that, and has some
effect against troops used in an impact-fuzed role. But not much more
than a grenade. I just can't figure it would be as effective as a
APSW--MK19s and .50 cal HMGs are _damn_ good at what they are designed
for. I'd say 2 chits.
> I pictured GSM/P as a radio guided missile. The launcher has a plasma
screen
That seems plausible.
John