Re: Hide-n-Seek in minis gaming
From: John Crimmins <johncrim@v...>
Date: Sun, 16 Apr 2000 23:42:01 -0400
Subject: Re: Hide-n-Seek in minis gaming
I'm finally, *finally* painting my LEG Aliens miniatures, and this
discussion has given me a fun scenario idea. More importantly, it
should
be a *workable* scenario idea....
Step one is to lay out the board, using Space Hulk and/or Legions of
Steel
tiles. Step two is to use graph paper to make a very simple map of the
board, which I will then copy for each team (I'm thinking three teams --
USCMC, the Company, and U.N.). Each square on the tiles is 1" wide, so
this should be a pretty easy map to make. It will also make using the
map
to track movement pretty easy as well
During the game, each squad (and group of Aliens) will be represented by
a
blip. The players plot their movement on their copies of the map, and I
move the all of the blips in a randomly determined order. When two
blips
have LOS on each other, both are revealed and the miniatures that they
represent are placed on the board -- human players will have a
pre-established "marching order" for their squad, and this will
determine
where the individual figures are placed. From this point on, the
figures
remain on the board and the players move them as normal.
This should, if it works, leave the players uncertain about what each
blip
represents: humans or Aliens. And since each team will have its own
victory conditions, they aren't likely to want to cooperate in any case.
John X Crimmins
johncrim@voicenet.com
"...is one of the secret masters of the world: a librarian.
They control information. Don't ever piss one off."
--Spider Robinson, The Callahan Touch.