Re: Underwater Scenarios
From: "William Spencer" <williamspencer@h...>
Date: Mon, 10 Apr 2000 12:33:33 PDT
Subject: Re: Underwater Scenarios
Well, I don't have DSII, but I have run mini games underwater. Seventh
Street's "MECHA!" has a scenario set on the bottom of the sea, which I
adapted for Ogre, oddly enough. (It's over on the bulletin board on the
Steve Jackson Games site.)
I don't have it the notes with me now, and they wouldn't help as far as
game
terms, but the ideas might help. As I recall:
Use "flying" units for submarines. Keep them slow - use VTOL statistics,
not
attack fighter-bombers.
Ground units - walkers, treads, even wheels - function
normally...although
underwater terrain isn't always pleasant to travel across. (Seaweed
forests?
Lots of crags and crevices, in some places. Maybe even volcanoes.)
No unsuited infantry - the battlefield was too deep for scuba gear - but
power armor's fine.
Obviously, no ground-effect vehicles.
Assume that, since all units have been adapted for the environment, they
don't cost anything extra.
Since units in Ogre fire missiles from rail cannons, I figured adapting
them
to use torpedoes would be easy. (Well, not impossible, at any rate.) You
can't fire guns underwater, but a missile is fine. I figured the effects
of
the water like this: the actual attack strength is slightly reduced (a
penalty on the CRT roll), because the shots travel slower and are easier
to
intercept. _However_, the spillover/blast radius would be increased in
size
and effect, due to the greater concussion underwater.
Lasers tuned to the blue-green wavelengths get halved range, but no
other
penalties.
You could add currents that move "aerial" units around, floating mines,
and
even large aquatic fauna. (Look at the nasties in the last Star Wars
movie,
for instance. As Jedi what's-his-name says, "There's always a bigger
fish.")
Small aquatic fauna might be fun, too - I recall an old D&D critter
which
dissolved metal to feed on the rust...a marine version would eat the
metal
ions, yes?
-----snip------
On Sun, 09 Apr 2000 13:07:23 +1000, Beth Fulton
<beth.fulton@marine.csiro.au> said:
G'day guys,
I know a few of you have played landings and in zero-g, but what about
completely submarine (I can remember some questions on teh topic, but
not
there resolution). Downloaded the trailer for Blue Planet on Friday and
now
its got me inspired (hope the movie's as good as the trailer!)
Beth
-----end snip-----
------------------------------------------------------------
"That's it. Six times nine. Forty-two."
"I always knew there was something fundamentally wrong with the
universe."
- The Hitchhiker's Guide to the Galaxy
William Spencer williamspencer@hotmail.com
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