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FT: EW

From: GBailey@a...
Date: Sat, 8 Apr 2000 10:09:54 EDT
Subject: FT: EW

Yes, keep EW simple, which may be more difficult than it seems.
I tried to add a little something, 1) Targetting Jammer, 2) Cloaking
Jammer that sort of mimics the Minbari effect.	One player has
been using the Cloaking Jammer on his "Whitestar" and seems to like 
it, even though he's been blasted to pieces with it (but then getting to

point blank range to two uber MD2 battlewagons does that to anyone).
And what those battlewagons did was allocate several weapons to
several FCs and have each FC make a targetting roll using the Superior
Sensor on the ship.  Some weapons did not get to fire, others did at 
plusses to the range but many times the range addition didn't matter
for the beams.	I added a note to the effect below.  It did add a lot of
rolling which I didn't care for but with one ship having it then it
wasn't
too bad, also the ship with an active Cloaking Jammer cannot fire
so it saves on that ship rolling attack dice.
The Targetting Jammer hasn't been tested.

New cloaking & jamming rules based on the sensors and jammers 
from MT, I copied the MT stuff so that everything is here for
comparison.
I renamed the MT Jammer to Sensor Jammer to distinguish it from
the Targeting Jammer which also works as a Sensor Jammer.

SYSTEM........................Mass....Cost...Effect for sensor or
lock-on
Basic Sensors...................0...........0.....Roll = 1
Enhanced Sensors.............1..........15....Roll = 1D6
Superior Sensors...............2..........30.....Roll = 1D6+2
Sensor Jammer.................2...........20.....Subtract 1D6 from
sensor 
roll.
Wide Area Jammer............3...........30.....As Sensor Jammer but for
any 
.............................................................vessel
within 
12".
Targeting Jammer..............4...........40.....Subtract 1D6 from
sensor or 
.............................................................lock-on
roll.
Cloaking Jammer...............5%......x10.....As targeting jammer except

.............................................................use 3D6,
may not 
fire weapons
.............................................................when
active.

Sensors work as per the rules for scanning ships unless the target  ship
has an active Cloaking	Jammer.  A ship  with an active Cloaking  Jammer
must be  successfully scanned,	roll >	0, before  movement or else its
miniature or counter remains at its current location.  A ship must plot
the status of its Cloaking Jammer as active or not active.

Note: The "Whitestar" player didn't use this part of the rules and
always 
moved his ship.

When a ship fires it must have a weapons lock on the target.  Unless the
target vessel is under the effects of an active targeting jammer then no
roll is required and the lock is automatic.

Roll.........Targetting effect from lock-on roll
< -6.........may not fire at target
-1 to -6.....add positive value of roll to the range (see note)
0+............May fire normally
 
Note: may not be a sufficient modifier.  The value x2 maybe?

Glen


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