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re: KV Vehicles

From: "Brian Bilderback" <bbilderback@h...>
Date: Fri, 07 Apr 2000 08:45:20 PDT
Subject: re: KV Vehicles

I can see a couple of problems with this:

1: While the idea of increasing each weapon class' damage by 1 will give
the 
KV a nastier damage curve than the humans, it's still fairly balanced.
But 
cutting weapon mass in half would really tilt the scales.  A class 4
weapon 
taking up 6 spaces? Yikes! Furthermore, I like the idea of KV weapons
doing 
1-6 damage, it gives them a slightly more exotic flavor, and seems to 
actually reflect the idea that they have this superior MDC technology
more 
than just giving them the same damage for half the mass does.

2: halving masses is going to end you up with fractional sizes. Seems to
add 
just one extra consideration in design that really isn't necessary.

Brian B

----Original Message Follows----
From: "David Reeves" <davidar@nortelnetworks.com>
Reply-To: gzg-l@CSUA.Berkeley.EDU
To: Full Thrust <gzg-l@CSUA.Berkeley.EDU>
Subject: re: KV Vehicles
Date: 07 Apr 2000 08:33:32 -0500

another idea to consider is "miniaturization".	i seem to remember a
house 
rule for FT
someone came up with -- 1/2 mass for 2x cost.  would this kind of idea
fit 
KV philosophy in
DS2?  that would mean they could pack more powerful weapons in a smaller

space, lower
signature, but cost more.  just an idea that i need to think about
more....

dave

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