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Re: FT3 -- Cloaking

From: "Alan and Carmel Brain" <aebrain@d...>
Date: Fri, 7 Apr 2000 00:50:30 +1000
Subject: Re: FT3 -- Cloaking

From: "Phillip Atcliffe" <Phillip.Atcliffe@uwe.ac.uk>

> Depends. I may be several generations of rules behind the times here
-- 
> EW is not something I use much -- but didn't the original PSB for the 
> FT cloak involve it putting the ship in a sort of pocket universe? In 
> that case, area weapons will be as ineffective as any other, because 
> the ship _isn't there_ to be revealed or damaged.
> 
> It certainly solves the lucky hit problem <g>.

Like it! Solves other problems too, like checking for collision
with planets etc (at least, until you de-cloak)

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