Re: FT3 -- Cloaking
From: "Alan and Carmel Brain" <aebrain@d...>
Date: Fri, 7 Apr 2000 00:50:30 +1000
Subject: Re: FT3 -- Cloaking
From: "Phillip Atcliffe" <Phillip.Atcliffe@uwe.ac.uk>
> Depends. I may be several generations of rules behind the times here
--
> EW is not something I use much -- but didn't the original PSB for the
> FT cloak involve it putting the ship in a sort of pocket universe? In
> that case, area weapons will be as ineffective as any other, because
> the ship _isn't there_ to be revealed or damaged.
>
> It certainly solves the lucky hit problem <g>.
Like it! Solves other problems too, like checking for collision
with planets etc (at least, until you de-cloak)