RE: FT3 -- Cloaking
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Thu, 6 Apr 2000 06:44:56 -0400
Subject: RE: FT3 -- Cloaking
Unless the plasma ball/nova cannon/wave gun distort space to the extent
that
the connections between the pocket universe and the normal one are lost.
Then it would be a total loss for the cloaked ship.
-----
Brian Bell
bkb@beol.net
-----
> -----Original Message-----
> From: Phillip Atcliffe [SMTP:Phillip.Atcliffe@uwe.ac.uk]
> Sent: Thursday, April 06, 2000 5:49 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: FT3 -- Cloaking
>
> On Thu, 6 Apr 2000 18:16:26 +1000 Alan and Carmel Brain
> <aebrain@dynamite.com.au> wrote:
>
> > For Cloak rules, the ones I really like involve removing the model
> (leaving a "datum" marker) and pre-plotting its movement while under
> cloak. It can't see anything else. One problem is that with area
effect
> weapons - Plasma balls - they should both make it visible and affect
> the model. Bummer. <
>
> Depends. I may be several generations of rules behind the times here
--
> EW is not something I use much -- but didn't the original PSB for the
> FT cloak involve it putting the ship in a sort of pocket universe? In
> that case, area weapons will be as ineffective as any other, because
> the ship _isn't there_ to be revealed or damaged.
>
> It certainly solves the lucky hit problem <g>.
>
> Phil
> ------------------------------------------------------------
> "I think... I think I am! | I think _I_ am:
> Therefore I am... I think?" | Phil Atcliffe
> -- The Moody Blues | (Phillip.Atcliffe@uwe.ac.uk)