RE: [ds2] Portable Heavy Weapons (was: Dirtside powered armor)
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Fri, 24 Mar 2000 07:18:00 -0500
Subject: RE: [ds2] Portable Heavy Weapons (was: Dirtside powered armor)
> Replying to my own post because I realized that they did not make
sense.
> (sorry)
> Revised:
>
> Portable Heavy Weapons (xxx/P and PHW) Teams
> Treated as a Class-1 weapon except:
> 1) Use infantry unit quality in place of the FCS/Guidance:
> Green: Close: d6 Medium: d4
> Regular: Basic
> Veteran: Enhanced
> Elite: Superior
> 2) RFAC/Ps, MDC/Ps, and DFFG/Ps have a maximum range of Medium.
> 3) HEL/Ps and GSM/Ps have a maximum range of 16".
> 4) HVCs, HKPs, and SLAMs do not have a portable variant (minimum size
is
> 3).
> 5) PHWs are good for a limited number of shots in DS2. The power packs
> used to power the weapons run out in the case of HEL/P and MDC/P. The
> element can only carry a limited number of reloads for RFAC/P, DFFG/P,
and
> GSM/P. Borrowing from SG2, I suggest providing counters to indicate
each
> of the PHW rounds.
> 5a) Non-powered Infantry units may carry upto 2 PHW rounds.
> 5b) PowerArmor Infantry units may carry upto 3 PHW rounds.
> 6) The element that carries these are treated as an Anti-Armor
Infantry
> Team until the PHW rounds are used up. Infantry Rifle Teams (or
standard
> Power Armor for the Power Armor Teams). The PHWs are assumed to be
> disposable. A PHW Team may volunteraly discard PHW rounds in order to
> conduct Infantry Ranged Combat. However, PHW rounds are not
recoverable if
> discarded.
> 7) Cost is the cost of an Infantry Rifle Team (Power Armor Team in
case of
> Power Armor) PLUS 1/2 (round up) the cost of a fixed mount Class-1
weapon
> per PHW round.
>
> Weapon Close Medium Long
> HEL/P 16" - -
> RFAC/P 8" 12" -
> MDC/P (GAC/P) 8" 16" -
> DFFG/P 4" 8" -
> GSM/P 16" - -
>
>
> Infantry Heavy Weapons Teams (IHWT)
> This is an extention of the Anti-Armor Team listed on p.13 of DS2.
They
> conform to this listing in all ways, but vary may carry any Class-1
> weapon. These are crew-served weapons. These teams carry only small
arms
> for self defense in addition to the heavy weapon.
> Differences from PHW Teams:
> 1) Uses Basic FCS for HEL, RFAC, MDC and DFFG
> 1a) GSMs purchase the appropriate Guidance System.
> 2) Use normal Class-1 weapon ranges.
> 3) Does NOT use expendable ammo counters (may fire each round).
> 4) Treated as Anti-Armor Team as listed on p. 13 of DS2
> 5) Cost is for Infantry Rifle Team (or Power Armor Team) PLUS the cost
of
> a fixed mounted Class-1 weapon.
> Valid heavy weapons for IHWTs are:
> HEL/1, RFAC/1, MDC/1, DFFG/1, and GSM/L
>
> Comments or suggestions?
>
> -----
> Brian Bell
> bkb@beol.net
> http://membes.xoom.com/rlyehable/ft/
> -----
>
> -----Original Message-----
> From: Bell, Brian K [SMTP:Brian_Bell@dscc.dla.mil]
> Sent: Thursday, March 23, 2000 7:28 AM
> To: 'gzg-l@CSUA.Berkeley.EDU'
> Subject: RE: [ds2] Dirtside powered armor
>
> [snip]
> > By the way, in SG you have a GMS/P, which is even smaller than the
> > GMS/L. The GMS/L is treated just like any other size 1 weapon.
> >
> [Bri] I have also thought about this. I think that a house rule could
be
> made that is fairly generic for all weapons that are man-portable
> versions of heavy weapons (call it /p class):
> HEL/P, RFAC/P, MDC/P (GAC/P), DFFG/P, and GSM/P all work as
> per the rules for class-1 weapons with the following changes:
> 1) Use infantry quality as FCS (green: basic, regular: enhanced,
> veteran and elite: superior).
> 2) Maximum range is 12" (DS2 inches).
> Simple and easy to use. HVC, HKP, and SLAMs are not included as
> the minimum size listed is Class-3.
> [snip]