Re: RE: [ds2] Dirtside powered armor
From: "Brian Bilderback" <bbilderback@h...>
Date: Wed, 22 Mar 2000 11:13:57 PST
Subject: Re: RE: [ds2] Dirtside powered armor
Yes, this does make PA troops more powerful. But you missed a couple of
points:
----Original Message Follows----
From: Jeremey Claridge <jeremy.claridge@kcl.ac.uk>
Reply-To: gzg-l@CSUA.Berkeley.EDU
To: gzg-l@CSUA.Berkeley.EDU
Subject: Re: RE: [ds2] Dirtside powered armor
Date: Wed, 22 Mar 2000 14:08:48 +0000 ()
Infantry Walker Armour 1 Move 10 (I think? don't have rules with me) and
a
GMS/H Requiring 2
damage points to kill and special chits being valid
BB: Chits which to draw, you have to first HIT the vehicle. Now, being
a
class 1 vehicle, it's base signature is already the smallest effective
signature possible in the game (talk about cheap stealth!). This means
it's
target die is D12, so to have even odds of hitting it, you have to get
inside your CLOSE range, AND you have to have a Superior targeting
system.
in addition, according to the rules, APSW fire and infantry rifle fire
is
ineffective against it. Infantry has to use a GMS or IAVR.
compared to:
Powered Armour Infantry Move 6 and GMS/H Requiring 5 points to kill,
special
chits not valid, most
weapon attacks only at medium range, chits drawn restricted regardless
of
weapon size.
BB: 5 points which are drawn against you automatically, no chance of
being
missed. In addition, these chits may be drawn by enemy infantry firing
APSW's, their rifles, even their small arms in close combat have a
chance,
however small, of taking you out.
Apart from being able to carry class 2 weapons which will only be of use
against lightly armoured
targets (or if fishing for a lucky hit against bigger targets), and 4
inches
extra movement
the infantry walker doesn't seem worth it anymore.
BB: They still have thier place, supporting infantry, which was their
purpose all along. don't forget that along with a class 2 weapon, they
have
a free APSW like any other vehicle. In addition, if that class-2 weapon
is
a DFFG, at close ranges this will be a nasty little beast to tangle
with,
especially in close areas like urban environments.
I have no objections regarding class 1 RFAC's or MDC's. But the GMS/H is
a
class 2 weapon
so maybe class 1 should be the restriction that way there is still a
point
to class 1 vehicles
especially the Infantry Walker.
BB: If the GMS/H is too big as a class 2 weapon for PA to carry, how can
REGULAR infantry carry a class 1 GMS/L? I was under the assumption that
GMS'
were more compact than other weapons of the same class. With their
restrictions and damage bonuses, GMS' seem to fall outside the scope of
the
regular definition of size class.
Brian B
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