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Re: Balancing for vector

From: Roger Books <books@m...>
Date: Mon, 20 Mar 2000 14:14:43 -0500 (EST)
Subject: Re: Balancing for vector

On 20-Mar-00 at 13:43, Thomas.Barclay ( wrote:
> I dunno about anyone else, but we know cinematic and vector balance
> differently (arcs have different impact as does the thrust rating of a
> ship) but that doesn't seem like an excuse to mangle vector movement
> me. Maybe I'm too much of an SG2 player (Look, Ma! No Point System!)
and too
> used to having to balance with careful attention to the scenario and
> experience and thought as a guideline, but I don't find the fact that
> balance is off in vector to be a great worry. Some guidelines on how
> adjust would be handy, but if I don't get it spot on, I'll learn from

For SG2 it isn't that big of a deal.  If you are playing a campaign in
FT it is a big deal.  The tendancy is to think of it as 1 NPV = 1
unit spent.  Of course, with everyone evolving their ships it balances


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