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RE: 3D graphic view of an area.

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Mon, 6 Mar 2000 08:20:58 -0500
Subject: RE: 3D graphic view of an area.

I would be interested in this for my proposed DS2 game.
The area coordinates are:
N/W corner 82deg22'x30deg38'
S/E corner  82deg21'x39deg35'
I may have longitude and latitude reversed. The area is in Ohio.

30m data works for me (I was going to scale to 50m from the 20m 
elevation map that I have).

Please contact me at the address below

Brian Bell	   

> -----Original Message-----
> From: Magic []
> Sent: Saturday, March 04, 2000 7:25 AM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	Re: I wanna scenario
> I have been experimenting with converting actual terrain (Digital
> Elevation
> Model) to a 3D graphic view.	I did an overview of New Haven Ct for
> that
> came out quite nice.	If you are interested in seeing what this would
> like for the terrain you are talking about send me the Lat Long of the
> center or corner points you are interested in and I will see if I can
> something up.  The DEM data is 30 meter data so I generally have to
> artificially pump up the terrain to make it look right.
> Bob Makowsky
> ----- Original Message -----
> From: Bell, Brian K <>
> To: <gzg-l@CSUA.Berkeley.EDU>
> Sent: Thursday, March 02, 2000 2:08 PM
> Subject: RE: I wanna scenario
> > No. Did I forget to mention that my Dad's house is there also? (I'll
> teach
> > him to shoot me in the back in the King of the Hill FT game...). 
> >
> > Actually, I thought about doing it for Battletech, when I played.
> never
> > got arround to it. The hills are tall enough to hide Mechs.
> >
> > Most terrain just feels artificial. Either it is too sparce or it is
> up
> > with an eye to provide tactical advantages. I thought that terrain
> on
> > actual terrain would be interesting. The area is beautiful. I could
> there
> > to better model the terrain. And it is varied enough that it should
> present
> > a challenge.
> >
> >

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